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- Real Time Strategy
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Blast - A fast 2 Dimensional Arcade style Game.
This is an engine for running audio games or any 2D audio application. It reads a XML file and can create a full game or application, plays environmental sounds, translates vision scene into sounds using volume and stereo control.
Blood'n'dead sera un FPS du style Survival horror en multi coop, ffa, instagib en 3D (prototype en 2D python avec SFML ou PyGame). Diverses maps, pas trop grandes seront proposées avec un GP simple. Il sera compatible Windows/Linux (et peut-être
An attempt to set out a protocol to generalize communications and storage for all abstract strategy board games (chess, go, etc), and the implementation of the protocol in the form of a client and server
BOMBER is 3D airplane simulator game in OpenGL. This game is to be part of upcoming Game Development Tutorial.
BouncerX is a homebrew game being developed for use on a modded Xbox game console. It is a port of my first computer game, and
A series of simple video games, written in various languages (chiefly C/C++ and making use of several libraries). Libraries crafted within the project for use by Bouncing Ball Games will also be made available.
Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
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a game using allegro API, a test of my new multi-plataform game engine
The Game for Nintendo DS Lite
PvP, MUD RPG.
Bugged is a game to be created about bugs (from ants to flys) trying to take over the world and the humans attempt to stop them. The program will utilize C++ and the Allegro Game Programming Library. Initially available only for Windows.
******************** NEW PROJECT WEBSITE *********************** * visit: https://developer.berlios.de/projects/bos-ssracer/ * ************************************************************** Racing Game written using C/
Computer Adventure Game Editor and Environment, multi-platform engine and development system for cinematic, image, and panoramic interfaces, to be extended to 3-D geometric, oblique/orthographic, plan, elevation, etc.
An attempt to create a standardized map format for overhead games with a reference implementation library.
CM Game Development Kit
Game Creation Society at Carnegie Mellon University: Approximately 50 programmers, game designers, and artists working together at CMU will create a variety of games, and make them available with variety of OS Licenses through SourceForge.
Español: Un conjunto de proyectos realizados por la comunidad CaosG. Desde juegos de navegador hasta aplicaciones. English: A set of projects undertaken by the community CaosG. Since browser games to applications.
Cast Iron Life is a simulation of the world at war from 1850 to 1950. It resembles, in order, Civilization, Axis and Allies and Master of Orion by simulating the strategic, tactical, political and technological choices during that period.
A tetris game for studying C and studying using SourceForge.
The goal of this project is to develop a room based massively multiplayer online role playing game. The intention is to have several versions of the client (text based / MUD, 2D, and 3D) interacting with a single server.
Chaos is story-based offline 3D RPG with gameplay similar to games like Gothic, Morrowind and classic Ultima and Ultima Underworld series.
Chaos World is a beat'em'up style 2D arcade game which is similar to Streets of Rage (aka Bare Knuckle).
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine