Xtreem & Crazzy is a "classic style" "side-scrolling" game in 3D. The point is to finish every level, using tools that the main character collects on his way.
A game that should be something between freeciv and simcity. It will have the best of both. The main point of the game is to balance the budget, and then to win wars.
A well written tutorial on building a board game called stratego for the purpose of teaching new developers the ins and outs of game development from scratch. This game will be written in Java and is based on the original board game Stratego from Hasbro.
This is a game created in Java with the use of OpenGL 3D graphics. It's a multiplayer game in which players hunt each other in a variety of vehicles while using and buying weapons. It incorporates stragegy and building of structures.
A-Life CAD is a toolkit providing a graphical interface for designing autonomous agents that can be linked against an AI game engine. Though it focuses on creating boid-like behaviours, it can also be used for physical simulation or swarm optimisation.
More or less little engine for rpg or first person shooters. hopefully freely portabel to most of the plattforms. fully scriptable and flexible. feel free to join!
This is NOT a port of Ken Silverman's Build engine or Jonof's jfBuild version. This is an old-school game engine inspired by Ken Silverman's work. It will use some of his code (as well as a few of Jonof's code too) with some data-level compatibility.
A4Fighter is a FPS made with paper planes
AAAG is a side scrolling shooter written in C++ When completed, definitions for actors, maps, textures, and more will be stored externally so that anyone can modify the game without any programming knowledge.
AARPG is an engine for a Auto Adjusting Role Plaing Game The goal of this project is to create an game engine for RPG's with a minimum need of balancing and scripting. Skill levels are adjusted automatically by using or not using the skill.
AAWebGUI is a project to help Linux and Windows America's Army server hosts manage their servers. It allows you to change settings and start/stop the servers via a web interface.
ABCMemory is a game for children to help them to learn ABC by playing in memory game.
Plastic (ABS) Brick Inventory Management Tool
This project aims to build an application similar to the popular though abandoned BrickStore inventory management and BrickLink interface tool.
ABackgammon (Asynchronous Backgammon) is a set of a server and possibly different clients to provide playing backgammon draw-by-draw. Certain clients may also implement a sole backgammone engine for single playing.
A project to develop an application that parses a Assault Cube Log file and saves the data to Sql database.
Machine Learning approach to Go
Simple flight simulator
Create 3D point-and-click or free moving adventures created by Editors platform independent, using openGL or directX without knowing a programming language. Import 3D-modells, audio-files and animation, create scenes and connect them to a whole game.
Projet visant à créer une application aidant à la gestion d'un scénario d'AD&D
ADONEO is an open project aiming to develop a computer interface design environment for board games.
Amos Daragon : Porteur de masques est une campagne solo tiré du livre de Bryan Perro, pour le jeu de stratégie «La Bataille pour Wesnoth».
YellowFuzz Adventures is a new game in planning from YellowFuzz Games, the people that brought you Tennis! :D
A Simple Character Generator for AD&D
AFX is an X11-based, extensible, graphical, and highly configurable frontend primarily for use on tv-connected systems. The original design goal is a joystick-controlled frontend for an entertainment (games, emulators, audio, and video) box.