realistic truck & car simulator, with OpenGL graphics
update: https://sourceforge.net/projects/newctruck3drally/ It's a 3D, physically realistic truck/car simulator, oriented to dirt tracks. This is subsancially kept as hystorical. The environment is a hilly terrain which can also be user-defined in the form of a Bitmap image file (where intensity of red component defines height). It's similar to the classic "Terep 2". Particular care for internal cam. Written in standard C. There's a Windows executable ready for use, but it's compilable and playable on all Linux, BSD, MacOSX systems. Official VIDEO presentation: http://www.youtube.com/watch?v=B74QvPGyBYM The physical simulation was written from 0 of course, so no external 'third-party' libraries are used; except GLUT+OpenGL for the graphical visualisation & good interactivity.
An enhanced version of an existing Frozen Bubble win32 port. Just install and run; the source included in install.
Map-based pbem campaign game system. Integrates tabletop battles with miniatures (or can be played as a stand alone pbem wargame). Generic campaign system (atm. Warhammer 40k / Fantasy are supported, but other (incl. historical ones) can be added).
Computer-assisted miniature tank game.
Panzer Combat II is a multi-player voice and webcam enabled computer-assisted distributed miniature wargame of World War II tank combat. Firing is done by placing a webcam behind the aiming unit. Distance to target is computed using computer vision. Action inside the tanks is performed on the computer screen while battlefield strategy is played on the miniature terrain. Both camps can use a different laptop or tablet, the game will interconnect. You can try it online : http://server.panzercombat.com/PCII_Web/move.htm Look at battle reports : http://www.flickr.com/photos/panzercombatii Or watch a demo : http://www.youtube.com/watch?v=WcjfV8Odtss 100% CLEAN : http://games.softpedia.com/progClean/Panzer-Combat-II-Clean-95530.html
Arcade, oldschool multiplayer and bloodshed. That's what the game Bloodmasters is about. Play with friends on your LAN or online and experience this oldschool top-down shooter.
The VidiotMaps In-Game Map Overlay is a revolutionary method for adding the information you need to your City of Heroes & Villains in-game maps.
A port of the Project Darkstar demonstration game "Snowman" to the Red Dwarf community server.
3D third person platform shooter
Blob And Conquer is a 3D shooter with some puzzles. It is the second in the Blobwars series. The Blobs' homeworld is still littered with the alien forces and Bob once again makes it his task to lead the counter attack.
FLAW is a free top-down wizard battle game. It can be played by up to 5 players simultaneously. The goal of the game is to survive as long as possible while more and more fireballs appear in the arena. Gameplay is simple and self-explanatory. The desktop version is available on Windows and Linux - an Android port of has been made by David Lee Evans (https://github.com/DavidLeeEvans/FLAW) The game and all of its assets are licensed under the GNU General Public License Version 3 and may be modified, copied and redistributed under the terms of this license.
a (simple) Sokoban game
Simple Sokoban is a (simple) Sokoban game aimed at playability and portability across systems. It is written in ANSI C89, using SDL for user interactions. I developed it natively under x86_64 Linux, but it should compile just fine on virtually anything that has a C compiler and the SDL library.
Classic Doom Frontend
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
A Pokemon Gold Beta restoration project
This project aims to restore the BETA version of the 2nd gen of the Pokemon games. I propose you to enter the Pokemon World once again, a world of dreams, aventures,with pokemons and odd maps awaiting, let's go!
I Have No Tomatoes is an extreme leisure time activity idea of which culminates in the following question: How many tomatoes can you smash in ten short minutes? If you have the time to spare, this game has the vegetables just waiting to be eliminated!
VGA Planets Assistant (VPA) is a client program for VGA Planets PBEM game. It works with both original host (THOST: www.vgaplanets.com) and Portable Host (PHost: www.phost.de, phost-contrib.sf.net) and with additional tools with the NU-Host (www.planets,nu)
xmorph/morph/gtkmorph: image warping and dissolving (morphing) programs
Create a complete game or game components for external use. All apsects exposed through Scripting and COM, or playable in the built-in environment. Edit Graphics, Maps, Sprites, Paths, etc. Includes maze generator, automatic tile matching functionality
A plugin mod for halflife that works with most other mods and provides a high grainularity of user access to rcon commands.
robotfindskitten: a Zen simulation
In 1997, Peter A. Peterson II held a contest for his now-defunct Nerth Pork magazine. The goal: come up with the best piece of art entitled "robotfindskitten". Leonard Richardson submitted the winning (read: only) entry, a Zen Simulation.
Trebuchet is a 100% TCL cross-platform GUI MUD client, designed to be powerful and extensible, yet easy to use. This client also has support for advanced features, such as SSL encryption, and allowing the server to request custom GUI dialogs.
Alex the Allegator is a series of games featuring everything from puzzle games to racing and platform jump n runs. The Alex games are provided with full source and are buildable on every platform that Allegro supports.
Legend of the Green Dragon is a remake of the old BBS game Legend of the Red Dragon (aka LoRD). All support for this game resides at http://dragonprime.net
STO Keybind Application creates complex keybinds for STO Game.
The STO Keybind Application allows you to create complex sets of keybinds for the Star Trek Online Game. It does this by creating a text file that is then imported into the game using an in-game command. The graphical interface of this application allows you to configure your keybinds without any knowledge of how the text file format works. There are example videos through the HELP button that is in the application.
AA means Ascii Art - the AAlib (ascii art GFX library), BB (audiovisual demonstration for your terminal), aview (image browser/animation player), AAvga (SVGAlib wrapper for AA-lib), ttyquake (text mode quake), aa3d (random dot stereogram generator)...
Open and edit the archive files used in over 1500 games.
Reads and writes archives used in many popular games. Great for mod development and game translations. Supports over 1500 games, with more games added through small plugins. Also shows file previews and converts them to different formats.
XGM is a modification for Rome - Total War
The Extended Greek Mod aims to give the Greek factions the same sort of depth that the Roman factions have in vanilla (unmodified) RTW, to improve historical accuracy, and to improve gameplay. Many new units have been added to the Greek factions (and other factions), along with aditional campaigns based on the Greek City States, new buildings, character traits, night battles, named legions, loyalty, and much more. Combat with phalanx based armies has also been made much more challenging. We have tried to stay close to the "look and feel" of vanilla RTW, so this mod should appeal to people who like vanilla RTW, but who want to play a more developed version of the Greek factions.