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A small (and ugly) firework display i wrote in ASM for a competition... It actually came in shared first place :) It can run stand-alone as its own OS or in DOS or DOSBox (but not in ntvdm). Source also includes a python script i wrote for generating
14th Stadium is a software that allows to develop systems for an italian game named "Totocalcio". Any main features are historical archive browsing and conditioned and/or historical archive based columns reductions.
Jogo de cartas baseado no tradicional 21 (ou "BlackJack") desenvolvido com os recursos de interface gráfica do PyGtk. Neste jogo você jogará contra o PC e entrará num ranking de disputa online contra jogadores de qualquer lugar do mundo.
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This project is designed to port an 83+/Silver edition RPG that I started working on into an online RPG. It is in its very begginings of developement, but the possibilities, I hope to gain through this would be amazing. It will be in Java.
A card game in java, 3card brag is a simple game, the person with the best 3cards after a certain amount of time wins!
This is my first attempt at building a reusable framework for 3D applications (not an engine!), primarily for educational purpose and also because none of the already existing tools did satisfy me. No longer maintained.
2D, 2.5D and 3D minesweeper. Play minesweeper in space.
The aim of this learning project is to develop a 3D terrain editor and especially a garden one with a real time viewer. The challenge is to succeed to make the 3D engine and the GUI during 1 working month.
You’ve likely added a tool to fix one problem and then a different tool to fix another problem. Pretty soon you have multiple instances of the same tool, different tools with overlapping functionality, no ability to collaborate across teams—all resulting in unknown bottlenecks and complicated or no reporting. As a DevOps leader, it’s up to you to balance the autonomy and flexibility of a DevOps approach. But how?Sponsored Listing
Project of team A-Team for Software Laboratory 4 course
Marauder is a 2D space fighting/trade game originally written by Shawn Hargreaves in 1994. It uses the allegro game programming library.
More or less little engine for rpg or first person shooters. hopefully freely portabel to most of the plattforms. fully scriptable and flexible. feel free to join!
This Project is Stagnant and will not continue in the near future. Dev Team
Plug-in libraries for the Axiom Game Engine
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AIA (Artificial Intelligence Assistant) is an AI system embedded on linux OS to help users work better and faster. It (will) feature voice interaction and evolving AI that can learn user's habits.
Das AKS-Tool ist für ogame.de geschrieben und ermöglicht es mit kopieren und einfügen, die Verluste bei einem AKSflug genau zu berechnen. Ins linke Fenster kopieren und dann Berechnen drücken. Wichtig: Alles markieren und einfügen!
A small collection of AMX Mod X scripts used on The BORG Collective's servers.
ATITD Paint Mixer is a utility batch tool for the game "A Tale in the Desert" (www.atitd.com) that allows players to generate paint recipes for their ingredient reaction values.
AVCore is intended to be an advanced 3D game engine, with an intuitive and easy to learn toolset for asset design (world, effects, shaders, scripts, etc). Strong coding standards will keep things clean and easy to understand on the developer's end.
ThousandEyes extends visibility across corporate networks as well as the public Internet, helping to solve issues from the branch through MPLS links and SIP trunks to service provider networks. Simulate pre-deployment capacity, monitor detailed performance metrics and see how QoS settings impact call quality.Sponsored Listing
An old project that never went anywhere.
"Abysmal Depths" is a simple C++-based text adventure game engine.
Acid! is a full featured mud client written using ruby and the GTK windowing system. The goal is to create an easy to use interface to standard MUD requirements like triggers, aliases, variables, paths, mapping and much more.
Ack!Mud Visual Area Editor is an editor to modify and create Ack!Mud area files more easily than the in-game area editor. Built using Java SWT/JFace.
This program shows the time elapsed since its first run in a particular directory. I've written it because I believe that people trying to get away from their addictions may find it useful to see how long they managed to, until now.
Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.
This project will consist of a number of advanced random generators, most probably all written in php, that can be hosted on http servers. An example of this is "Mafia Scum Tools", which randomly allocates a title to a name (useful for forum RPG games)