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OSI-Approved Open Source (867)
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- Real Time Strategy
- First Person Shooters
- Turn Based Strategy
- Multi-User Dungeons (MUD)
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- Status: 7 - Inactive ×
Das AKS-Tool ist für ogame.de geschrieben und ermöglicht es mit kopieren und einfügen, die Verluste bei einem AKSflug genau zu berechnen. Ins linke Fenster kopieren und dann Berechnen drücken. Wichtig: Alles markieren und einfügen!
A small collection of AMX Mod X scripts used on The BORG Collective's servers.
ATITD Paint Mixer is a utility batch tool for the game "A Tale in the Desert" (www.atitd.com) that allows players to generate paint recipes for their ingredient reaction values.
AVCore is intended to be an advanced 3D game engine, with an intuitive and easy to learn toolset for asset design (world, effects, shaders, scripts, etc). Strong coding standards will keep things clean and easy to understand on the developer's end.
An old project that never went anywhere.
"Abysmal Depths" is a simple C++-based text adventure game engine.
Acid! is a full featured mud client written using ruby and the GTK windowing system. The goal is to create an easy to use interface to standard MUD requirements like triggers, aliases, variables, paths, mapping and much more.
Ack!Mud Visual Area Editor is an editor to modify and create Ack!Mud area files more easily than the in-game area editor. Built using Java SWT/JFace.
Actor is a program you can have a conversation with (although perhaps not one which always makes a lot of sense). It analyzes what the user 'says' to it and generates replies based on learned vocabulary and word relationships.
This program shows the time elapsed since its first run in a particular directory. I've written it because I believe that people trying to get away from their addictions may find it useful to see how long they managed to, until now.
Advanced Genesis3D is the engine used by the Tsudashi project. This is a rebuild of The Premiere Open Source 3D Real-Time Rendering Engine: Genesis3D. The aim is to fix bugs and to add new features.
This project will consist of a number of advanced random generators, most probably all written in php, that can be hosted on http servers. An example of this is "Mafia Scum Tools", which randomly allocates a title to a name (useful for forum RPG games)
AUOE stands for Advanced Ultima Online Emulator. This project has the aim to build a highly customizable free opensource UO emulator. Our secondary goal is to build a highly customizable compatible Ultima Online client. Languages: C++/PHP/Perl/Python/XML
A 3D car game that is so bad, its great.
Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
This is the server for the AESOP multiplayer game framework.
Air 5023 is a space flight/simulation/FPS. The projects sole purpose/goal is to have fun working with others on a neat project. The game will focus on amazing graphics and the game play will be based around a star wars look and feel with light plot.
A chess game for Mac OS X
Alea is an open-source Macintosh application for creating computer games, and in particular graphical adventure games along the lines of Myst, King's Quest and The Secret of Monkey Island.
An action-adventure RPG set in a world where people can manipulate matter, and where a group of protagonists must prevent their homes from being corrupted by this new force.
A fork of OpenRPG (www.openrpg.com) intended to address usability issues.
Amberfish Arts is a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. IP-SCUMM 2.0 is the 2D adventure engine behind some of those projects. Coded in C++, IP-SCUMM is both very portable and feature rich.
A simulator which hasn't been finished.
Play as a Nano-bot to eliminate all the foriegn material in the Petri dish. Killing the sparce Bactirium will be easy but later on they will multiply at a high rate, dont get overran.