This is a first attempt to create a game in OpenGL with SFML. It is a game for two players, flying with ships in a two-dimensional space setting, governed by the laws of gravity. There are several game modes and a lot of weapons.
Andorra 2D is the new generation 2D Engine for Delphi and Lazarus. Andorra 2D is capable to use DirectX or OpenGL through graphic plugins. Andorra 2D is built in a very modular way and is yet easy to use.
Iter Vehemens ad Necem (IVAN) is a graphical roguelike game, which currently runs in Windows, DOS and Linux. It features advanced bodypart and material handling, multi-colored lighting and, above all, deep gameplay.
The Emilia Pinball Project is a pinball simulator for GNU/Linux and other Unix systems. There is only one level to play with, but it is very addictive.
Software Development Kit for the Nintendo(tm) Gameboy Advance(tm) based on GCC.
Orbiter Space Flight Simulator addon. On top of the features included in the original Space Shuttle Deluxe, it simulates some of the displays in the shuttle and simulates some of the systems in the real shuttle, including the APU/HYD system.
Open source FPS/RTS Game
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict. The game is under highly active development, with a new alpha release being made at the beginning of each month.
MekHQ is a java helper program for the MegaMek game that allows users to load a list of entities from an XML file, perform repairs and customizations, and then save the new entities to another XML file that can be loaded into MegaMek.
WinFellow is a high performance Amiga Emulator primarily targeted for Windows. It's distinguished API and core does however allow a fairly easy port to other OS.
Dec 2013 update: The Skype Diceroller has become officially obsolete. Skype announced that they are discontinuing support for the Skype API, which the project depends on in order to read chat message data. Unfortunately, there isn't an alternative mechanism currently available to that would support the diceroller's functionality. This project is essentially on hiatus until a new API or other means of retrieving chat data from Skype becomes available. Thank you all for downloading. It was fun to work on this project, and I hope to work on it more. August 3rd 2013 update: DiceRoller v2.0 is now v2.1! The dice roll parsing and result mechanism has been offloaded to Lua, The current script is bare-bones, but more features will be added over time, and you can add them yourself without the need for downloading/compiling source code. Version 2.1 is currently in beta.
The Combat Simulator Project is an open source project started by flight sim enthusiasts eager for a serious hardcore combat simulator.
Eureka is a DOOM map editor
Eureka is a DOOM map editor
Battlestar Galactica: Fleet Commander a Mod for the game Homeworld 2.
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (http://www.visual3d.net/game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Remake of the classic Stratego game.
A LinuxSampler Qt GUI Interface
Qsampler is a linuxsampler GUI front-end application written in C++ around the Qt4 toolkit using Qt Designer. For the moment it just wraps the client interface of LinuxSampler Control Protocol (LSCP) (http://www.linuxsampler.org).
Thatcher Ulrich's game engine testbed. A motley collection of experimental and not-so-experimental game- and graphics-oriented code. Public domain!
This game intends to put you into the hot-seat of an air traffic controller. Guide those planes to their correct destinations. This is a game of logistics and thinking ahead, sometimes you will need the right reflexes thou.
An editor for .key files for Falcon BMS 4.32
This will help you edit those hard-to-understand .key files for your controller and keyboard setup with the game Falcon BMS 4.32 by Benchmarksims. Please refer to the thread on Benchmarksims forum for questions/suggestions/feedback where additional information and tutorial is avaliable (click Web Site-link below)
Helping you rifle through other people's packages. The DBPF2 file format is used for most of the content in the Sims 3 engine. This project provides a Java-based API, and supporting GUI application, to unpack, browse, edit and repack these files.
A free random dungeon game RPG (Roguelike)
The Endless Dungeons is an 8-bit style random dungeon game consisting of 10 character classes, hundreds of monster types, and 99 randomly generated dungeon levels. You must level your character from 1 to 99, collect items and equipment to make him or her more powerful, and finally confront the boss of the game, Xantos, on the 99th floor of the dungeon. Don't forget to download the manual if you want more info: http://sourceforge.net/projects/endlessdungeons/files/The%20Endless%20Dungeons.pdf/download There is also an FAQ on the forums here: https://sourceforge.net/p/endlessdungeons/discussion/general/thread/6ba973f6/ This game differs from a lot of other roguelikes in that it's largely GUI- and menu based (similar to old console RPGs) and has turn-based battles.
Me and My Shadow is a free libre puzzle/platform game in which you try to reach the exit by solving puzzles. Spikes, moving blocks, fragile blocks and much more stand between you and the exit. Record your moves and let your shadow mimic them to reach blocks you couldn't reach alone. Play through over 40 levels and use the built-in leveleditor to make your own.
Game library for Pascal
Allegro.pas is a wrapper to use the Allegro Game Library with Pascal compilers (Delphi, Free Pascal, etc). Allegro is a cross-platform library intended for use in computer games and other types of multimedia programming. * Graphics: 2D and 3D, OpenGL and D3D. * Controls: Keyboard, mouse, joystick, gamepad... * Sound and music.
Java Behaviour Trees is a Java framework for easily building and running generic behaviour trees. Here, "behaviour tree" refers to the technique used to control the behaviour of characters in video games. IMPORTANT NOTE: our source code has been moved to GitHub. You will find it at: https://github.com/gaia-ucm/jbt Note however that all the binary files will still be distributed here at SourceForge.
Open source game engine developed in Delphi using OpenGL 2.0, includes graphics, network, sound, AI and physics