This Game was made by JOGL and Java It's pure 3d tank game and easy to operate. This open source project was done by Chinese people Charles.Ding, hope you like this game. The source is in the dist files.
Tanks is a simple old-fashion multiplayer 3D game, where player tries to find and destroy enemy tanks.
Coronasphere is an open-source multiplayer 3D space combat simulation game with strategic elements, running both under Win32 and Linux. Major 3D features include hardware-accelerated multitexturing, particle effects, bump maps and t&l.
This project is a simulation model of the road traffic. The project is developed by students on FRI, University of Zilina, for educational purpose.
A cross-platform (java based) open source 3d chat platform.. Provides a python programming interface and internal program editor.
3D-Maze , a 3D maze game written in Delphi using OpenGL API with map edior :) by ERFAN ARABFAKHRI
A client and database (maybe db patches later) to enable a MOO to have a 3D interface.
A 3D-Version of the famous 4 Wins or Connect 4 game
This is a 3D-Version of the famous 4 Wins game. Support for PvP (offline) and Player vs CPU. Note, that the AI is still being developed and currently shouldn't be judged to strict.
Cross platform simple 3D game engine
This is my personal project, which I'd been developing during my free time. It is not a sophisticated game engine, but it does the job according for my requirements. Features: Full C++ Win32, Android, iOS, Linux, MacOS. Abstraction layer for rendering and physics APIs Solution and workspaces for Visual Studio, XCode, Eclipse. Features planned:
3DProS is a programming tool. It helps people create 3D animations, design custom 3D controls and solve lots of graphic problems easily, just by drag and drop. Besides a built-in language called MathScript, it also supports Free Pascal and MinGW C++
Java3D 3DS FileLoader for platforms supporting JDK1.4 and Java 3D Highly functional, multiplatform 3DS File format loader Supports: Heirarchical animation Cameras Point Lights Directional Lights Textures Smooth Groups and other features
Classic TicTacToe in the third Dimension. Its written in C++ with Qt4
It is just a simple Torpedo like game, that utilize some nice features
I always wanted to create a realistic water surface in OpenGL, so when I finished I got an idea why not make a simple game around it so this is it. Not a big game I know but if you interested in the way of programing you can certainly find something useful in it. In Short: +A window handling mechanism that cover the parts of WinAPI so you can much more easier create custom windows, buttons etc.. +A lot of OpenGL and Shader too
3DTours is a C# 3D virtual reality tool based on Irrlicht 3D engine and .NET framework 2.0, can be used to demonstrate a tourism site, a building, an art gallery or whatever you can imagine of. Developed by Thai Minh Hoang Ha and Dang Duc Vinh.
Multi-User Character Kingdom (MUCK) engine and client providing a first person view point 3D-world which can be created by users, and which uses a system to provide quick gameplay by slowly downloading Objects/Textures over time once in the world.
3D Rendering Engine supporting DirectX 9, DirectX 10 and OpenGL for Windows 2k/XP/Vista.
An "upgrade" of the 1983 classic: 3Demon. Written in Visual Basic .NET and using Truevision3D for 3D rendering.
A 3D Port of Stratagus. It will use the irrlicht engine to demostrate the power of it.
A 3D puzzle game for PC. A tetris like game. All in OpenGL and C++.
3DzzD is an API to publish 3D on the Web using Java 1.1 technologie.
Do you like fireworks? If you do than this is the project for you! A currently 2d game for launching fireworks over landmarks. If you explode them at the right time they will look great. A 3d version is in the planning stage.
Realtime 3D (enlarge PIC) rendering engine for "no-turn" chess game, supports rule scripting language. Although not all rules will apply, read the basic rules for Millennium Chess. The game supports bots for NO-TURN and standard games.
3d go student's project
My philosophy is: If we can understand how to write a texture mapper or a viewing system, we will have that much more of an advantage in using hardware.