Spring is a free RTS engine developed for Windows, Linux and Mac OS X.
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
C/C++ , PHP, PYTHON, 3D ENGINES, CHROME NATIVE CLIENT
+ C/C++ and PHP projects, Python and Others + 3D ENGINES + Videogames Projects based in Bennugd http://www.bennugd.org Web Page https://coldev.sourceforge.io/
Generate ready-to-use disc images for your Sega Dreamcast system !
IMG4DC is a tools package containing two utilities to generate selfboot disc images for your Sega Dreamcast: cdi4dc, designed to make Padus DiscJuggler (CDI) images and mds4dc, designed to make Alcohol 120% (MDS/MDF) images. A selfboot image is a disc image format specially prepared to boot on your Dreamcast. In clear, by burning a selfboot image to a standard blank CD-R, the software containted into this disc image will run onto your Dreamcast, as a legit game disc, without any modchip or other hacking device. To use this software package, you must have mkisofs from the cdrtools project. This tool will create the ISO image needed by img4dc. If you want to learn more by the selfboot image format, click here: http://dcemulation.org/?title=Selfboot_formats
Make games with Lego-like building blocks
OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.
Java Gamepad API for multiple platforms
A simple, elegant and powerful API for using gamepads like the Xbox 360 or DualShock 3 pad in Java-based games. Will support Windows, Linux, MacOS and OUYA in first release. Simplifies dealing with analog sticks, triggers, button mappings and more. RELEASE PLANNED NOV/DEC 2014 (sourcecode on Github).
LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability. Quick 5 minute tutorial http://www.youtube.com/watch?v=lN3gkZWr-PM
A 2D Adventure Game & Engine
Trial of Aolis is a game in planning stages. It will be a 2-dimensional (possibly with some 3D elements) adventure in the style of classic games such as The Legend of Zelda or Final Fantasy. It will be built on an engine named the Aolis Engine. To speak with project members visit the IRC channel #aolis on the Freenode network: http://webchat.freenode.net/?channels=#aolis
A very small multi-platform game engine for creating desktop games.
A very small and excellent Game Engine created in C++ using the SDL libraries. Runs on multiple platforms.
Cross-platform 3D Game Interpreter for 3D design games simulation and Virtual Reality Graphics Rendering with GUI and Command Line. Include map editor , game modeler , script editor.
CrossGDK is an OpenSource Crossplatform Game Development Kit for C++. On the supported operating systems we use the native APIs to gain highest performance. CrossGDK is based on OpenGL and OpenAL. The main purpose is the creation of modern 3D games.
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
Crusoe is a dream of all who want to innovate and create an adventure engine game. Do you like participating in this dream?
Game Machine is an application which will allow indie game developers to harness the power of various commercial game engines and start developing their dreams right away.
Perl, Ajax, SVG MUD framework using Parse::RecDescent , Jquery and Raphael.js Rolling development is on github: https://github.com/hbarnard/hughsmud Simple, can be modified easily. Demo at: http://mud.cclite.k-hosting.co.uk/cgi-bin/hughmud.cgi.
Lugos is a game engine developed for Linux and windows plateforms.
Cross-platform server software for Minecraft: Pocket Edition
Nukkit is a software written in Java which served the clients from Minecraft: Pocket Edition with high-performance and low-resource usage as well as zero-configuration, good portability, optimized-code (contrast with PocketMine-MP, another server software). Special notice that this program is not an official server software, which mean that it has nothing to do with Mojang.
Recreation of the Game Engine of the popular Total War game series. The main goal of this project is to be 100% compatible to existing mods for at least the Medieval 2 game.
Library to help the creation of the dynamic systems, like simulators or games. Key word : 3D Rendering, Multi-Agent system, Collision detection, Game
Universal, platform independet, scriptable, networking game engine with physics and sound support.
Open-world survival simulator with procedural content generation in the spirit of "Robinson's Requiem".
Tactics: Western Philosophers Vs. Musicians is a turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
baphomet is a cross-platform game engine written in C++ using SDL
The carnage engine is a simple C++ wrapper over SDL and SDL_mixer. It does feature: BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine...
Game engine written in C++. It is cross-platform, lightweight, scalable to a number of threads engine.