Free Open Source Windows Game development framework Software

Game development framework Software

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    Phaser Icon

    Phaser

    Open source HTML5 game framework that offers WebGL and Canvas

    Phaser is a fast, free, and fun open source HTML5 game framework that offers WebGL and Canvas rendering across desktop and mobile web browsers. Games can be compiled to iOS, Android and native apps by using 3rd party tools. You can use JavaScript or TypeScript for development. You can support the developers on their Patreon. https://www.patreon.com/photonstorm

    Downloads: 40 This Week Last Update: See Project
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    Godot Engine Icon

    Godot Engine

    Godot is a powerful cross-platform game engine

    Godot was created to provide a fully free, open source game development environment. To compile from source see the official docs here https://docs.godotengine.org/en/latest/development/compiling/

    Downloads: 20 This Week Last Update: See Project
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    Arianne RPG Icon

    Arianne RPG

    Arianne is an engine to develop multiplayer online games like Stendhal

    Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host. Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands of creatures are ready to fight, above and below ground, and as players level up they can compare themselves on a detailed stats website. The engine Marauroa provides a simple way of creating games on a portable and robust server architecture. Marauroa manages the client server communication and provides an object orientated view of the world for game developers. It handles database access in a transparent way to store player accounts, character progress and the state of the world

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    ArUco Icon

    ArUco

    Augmented reality library based on OpenCV

    ArUco is a minimal library for Augmented Reality applications based exclusively on OpenCV. Relies on b/w markers with codes that are detected by calling a single function. Trivial integration of your augmented reality applications with OpenGL and OGRE.

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    Visual Pinball Icon

    Visual Pinball

    Visual Pinball - Project started by Randy Davis, continued by the Visual Pinball development team and contributors from the source that was released under the 'old MAME license' (no commercial use) in February 2010.

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    Rojo Icon

    Rojo

    Enables Roblox developers to use professional software tools

    Text Editing Rojo opens the door to use the absolute best text editors in the world and their rich plugin ecosystems.. Version Control By building your game (or just the scripts) as individual files on the filesystem, it becomes easy to start using professional-grade version control tools like Git or Mercurial Other Tools Take advantage of of tools built by engineers around the world.

    Downloads: 5 This Week Last Update: See Project
  • 7
    BWAPI Icon

    BWAPI

    An API for interacting with Starcraft: Brood War (1.16.1)

    Brood War Application Programming Interface or BWAPI is a free and open source C++ framework that is used to create Artificial Intelligence (AI) agents that play the popular Real Time Strategy (RTS) game Starcraft: Brood War. With BWAPI, players of varying levels can create AI agents to play Brood War, but with certain limits. BWAPI will only reveal visible parts of the game state to AI modules to enable programmers to write competitive non-cheating AIs. BWAPI also denies user input so users cannot take control of game units while the AI is in play. These default settings can be changed for flexibility however, unless enforced by a Tournament Module (game referee for AI tournaments).

    Downloads: 4 This Week Last Update: See Project
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    Spring RTS Engine Icon

    Spring RTS Engine

    Spring is a free RTS engine developed for Windows, Linux and Mac OS X.

    Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.

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    Castle Game Engine Icon

    Castle Game Engine

    Game engine supporting many 3D/2D formats and graphic effects

    Cross-platform 3D and 2D game engine for Object Pascal. Rendering and processing of game assets in X3D, VRML, Collada, Spine and other formats. Many graphic effects including shadows, shaders, mirrors, screen effects. Animation, collision detection, 3D sound. Extensible system of 3D objects, with out-of-the-box levels, items, intelligent creatures and more. Desktop, mobile, web plugin. Also home of view3dscene - our full-featured VRML/X3D browser.

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    FreeCS Icon

    FreeCS

    FreeCS is a free-software reimplementation of Counter-Strike 1.5.

    FreeCS is a free-software reimplementation of Counter-Strike 1.5 running on the FTE QuakeWorld engine. All it is, is a game-logic re-implementation in QuakeC, an architecture independent programming language. FreeCS is not a game-engine as it relies on FTEQW (released under the GPL V2). All this makes it possible to play FreeCS on virtually any platform! No DRM! No third-party accounts! Just download, play, contribute. FAQ: Q: Why 1.5? A: Last free-to-download version of CS! Also, in my opinion, the best one. No shield to ruin matches with! Q: Why didn't you use Xash3D? A: Valve has spoken out against Xash, as it violates their HL-SDK license, as well as the GPL2 for mixing id Software's code with theirs - rendering it illegal. Besides, FreeCS is platform-agnostic. So it runs wherever FTEQW runs, whereas Xash3D can only load native binary modules (so CS 1.5 can only be played on Win32) The game-logic is written by me with help of twhl.info's wiki.

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    TX Library Icon

    TX Library

    TX Library is a tiny graphics library for Win32 written in C++.

    TX Library is a tiny graphics library for Win32 written in C++. It is a small sandbox for the very beginners to help them to learn basic programming principles. The documentation is currently in Russian. More info here: http://storage.ded32.net.ru/Lib/TX/TXUpdate/Doc/HTML.ru, http://ded32.net.ru/news/2011-04-03-58, http://ded32.net.ru.

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    IMG4DC – Dreamcast Selfboot Toolkit Icon

    IMG4DC – Dreamcast Selfboot Toolkit

    Generate ready-to-use disc images for your Sega Dreamcast system !

    IMG4DC is a tools package containing two utilities to generate selfboot disc images for your Sega Dreamcast: cdi4dc, designed to make Padus DiscJuggler (CDI) images and mds4dc, designed to make Alcohol 120% (MDS/MDF) images. A selfboot image is a disc image format specially prepared to boot on your Dreamcast. In clear, by burning a selfboot image to a standard blank CD-R, the software containted into this disc image will run onto your Dreamcast, as a legit game disc, without any modchip or other hacking device. To use this software package, you must have mkisofs from the cdrtools project. This tool will create the ISO image needed by img4dc. If you want to learn more by the selfboot image format, click here: http://dcemulation.org/?title=Selfboot_formats

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    Urho3D Icon

    Urho3D

    Cross-platform 2D and 3D game engine

    Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

    Downloads: 142 This Week Last Update: See Project
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    JSettlers2 - Java Settlers of Catan

    Java Settlers

    JSettlers2 is a web-based version of the board game Settlers of Catan written in Java. This client-server system supports multiple simultaneous games between people and/or AI bots. Originally written by Robert S Thomas as an AI dissertation (http://sourceforge.net/projects/jsettlers). The active source code is hosted at https://github.com/jdmonin/JSettlers2 including full history; the sourceforge CVS is historical up to 2012-09-28.

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    Orx: Portable Game Engine Icon

    Orx: Portable Game Engine

    Orx: Portable Game Engine

    Orx is a portable, lightweight, plugin-based, data-driven and extremely easy to use 2D-oriented game engine. As orx is data driven, it allows users to create games with a small number of lines of code and reduces drastically the development time.

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    Discover Server and Application Network Dependencies

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    UnityMol Icon

    UnityMol

    Molecular viewer and prototyping framework

    Implementation of a visualization prototype for molecular structures and networks using the Unity3D game engine. Implementation of numerous graphical methods as spheres, particle systems, bond, etc.. as well as our recent HyperBalls methodology (see: www.hyperballs.sf.net).

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    Dungeon Craft

    Updated emulator of Forgotten Realms: Unlimited Adventures

    Dungeon Craft is an adventure creator that emulates the Advanced Dungeons & Dragons Gold Box RPG's released by SSI. Initially designed to be a "more unlimited" version of the Forgotten Realms: Unlimited Adventures (FRUA) game editor and engine, it has far surpassed the capabilities of the old FRUA system. The editor is used to configure art, items, monsters, spells, special abilities, classes and races.. Each adventure is self-contained and doesn't require the editor to be played. The editor is extremely versatile and the databases are completely designer created allowing easy additions and modifications to spells, monsters, items, classes, races and special abilities, and are exportable to be easily shared with others or used in other designs.

  • 18
    Asphyre Icon

    Asphyre

    Asphyre is a cross-platform framework for Delphi and FreePascal.

    Asphyre, also known as Platform eXtended Library, is a cross-platform framework for developing video games and scientific applications in Delphi, and FreePascal/Lazarus. The framework provides facilities for real-time rendering of graphics (using DirectX, OpenGL or Software Renderer), text output, mathematics (including vectors and matrices) and networking communication, among other features. It also supports singleboard devices such as Raspberry PI, Intel Galileo, BeagleBone Black and others with features like GPIO, SPI, I2C and so on, along with external displays, sensors and other peripheral devices.

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    Java Game Development (Ninja Girl) Icon

    Java Game Development (Ninja Girl)

    Example code for creating a 2D platform game in Java.

    !Help Wanted! See Discussions for more details. A platform game demonstrating concepts for 2D platform game creation in Java. Collect the stars and go through the door to advance levels. Graphics courtesy of: https://www.gameart2d.com https://opengameart.org/content/animated-fire https://craftpix.net Levels created using https://www.mapeditor.org/ Project created in the Eclipse Java IDE. Keys: Up, Down, Left, Right - Move Player Space - Jump M - Throw Kunai Q, A - Scroll screen up and down (for debugging)

    Downloads: 17 This Week Last Update: See Project
  • 20
    GL-DP's Armoury Icon

    GL-DP's Armoury

    Mods of Weapon (Skins, Sounds, Sprites) for Counter-Strike 1.6

    Downloads: 14 This Week Last Update: See Project
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    coldev

    C/C++ , PHP, PYTHON, 3D ENGINES, CHROME NATIVE CLIENT

    + C/C++ and PHP projects, Python and Others + 3D ENGINES + Videogames Projects based in Bennugd http://www.bennugd.org Web Page https://coldev.sourceforge.io/

    Downloads: 11 This Week Last Update: See Project
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    RetroGear Icon

    RetroGear

    SDL based generic 2D game engine

    RetroGear is a generic 2D game engine, designed for the simple and fast retro games development, like those of the 80s. The project aims to create generic components for rapid development of 2D games, based on the most common practices of game programming and design known, giving in the hands of the programmer, standard components and easy to integrate with their own projects. Some of the features offered by this game engine are: A basic but pratical game states management (screen titles, pre-game, game, game over, etc ...) Management of 2D maps, with practical and useful tools for managing graphics, scrolling and collisions. Functions for handling graphics at high and low level, with the addition of functionality to the management of animations of the game entities, in a fully automatic manner. Management of basic audio Scope of game dynamics and designed to be used in a variety of game types, so easy and fast, thanks to the dedicated functionality.

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    lgck Icon

    lgck

    LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability. Quick 5 minute tutorial http://www.youtube.com/watch?v=lN3gkZWr-PM

    Downloads: 10 This Week Last Update: See Project
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    INSTEAD Icon

    INSTEAD

    INSTEAD - Simple Text Adventure Interpreter.

    INSTEAD was designed to interpret the games that are the mix of visual novels, text quests and classical 90'ss quests.

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    Magic Lantern Icon

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.

    Downloads: 7 This Week Last Update: See Project
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