Cross platform Game Creation Software
Mokoi is a Game Creation Tool. Mokoi Games are platform neutral, if a compatible player is available for OS or Device, you can play games with no troubles. We're also have projects to help with creating and sharing platform neutral games.
Flexible and easy-to-use 2d game engine
New Version Out - Keen Game Engine 4! Details coming soon....
Java Gamepad API for multiple platforms
A simple, elegant and powerful API for using gamepads like the Xbox 360 or DualShock 3 pad in Java-based games. Will support Windows, Linux, MacOS and OUYA in first release. Simplifies dealing with analog sticks, triggers, button mappings and more. RELEASE PLANNED NOV/DEC 2014 (sourcecode on Github).
A 2D Adventure Game & Engine
Trial of Aolis is a game in planning stages. It will be a 2-dimensional (possibly with some 3D elements) adventure in the style of classic games such as The Legend of Zelda or Final Fantasy. It will be built on an engine named the Aolis Engine. To speak with project members visit the IRC channel #aolis on the Freenode network: http://webchat.freenode.net/?channels=#aolis
AquaGL is a small experimental project to develop and provide open-source game development tools and library code.
also download updates from files section
Please, read Wiki for more information: https://sourceforge.net/p/cplusminus/wiki/Home/
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
Recreation of the Game Engine of the popular Total War game series. The main goal of this project is to be 100% compatible to existing mods for at least the Medieval 2 game.
A 3D game engine primarily focused on FPS games.
A Silverlight framework that makes it easy to develop games and applications simulating creatures that interacts with eachother.
Tactics: Western Philosophers Vs. Musicians is a turn-based tactical game combining rules and gameplay elements inspired by Final Fantasy Tactics and the Mayfair Exponential Game System. Unlike most games of this type, motion is in full, grid-less 3D.
Vega Strike developer tools. Create new missions and ships in a snap, create new bfxm files, even create new mods! Uses QT for cross-platform use. Proposed apps: Data Editor, Mission Editor, Mission Wizard, Base Editor, and QMesher. Pretty much an entire suite of tools to build any new game onto of the Vega Strike engine.
LGCK Builder provides a unique development environment that can be easily used by novice and seasoned game creators to get the best results quickly. Our approach is different because the philosophy is geared toward simplicity and re-usability. Quick 5 minute tutorial http://www.youtube.com/watch?v=lN3gkZWr-PM
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
Simple Includable Graphical User Interface - for use with SFML. A c++ source and header file which are easily included into your project to provide a full featured GUI.