This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
Eternity Game Engine is a C++ game engine that aim to offer a basic environment to build 3d games
Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.
Creating of a Flappy Bird successor for PC!
This is a opensource project of building the ultimate Flappy Bird successor for PC! It is an project of 5BEI. The project will contain in the future the following objects: - The Game - The Source - The Game engine source
A 2D game engine and level editor
Frank Engine is a game development framework with a built in editor written in C++. The goal is to be a fast way to create large open world 2D games with high quality graphics. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.
MMOG Framework. Starting place to build a game.
Frantic is envisioned to be a jumping off point for developers so that they can begin building the world and implementing the art, mechanics, and the things that make their game special. I will try to get in the basics all games need so that the Devs can begin changing it :D
Fusion is a game engine build around AngelScript and ClanLib. Multiplayer support, networked physics and scripting are primary design considerations.
The Graphics Library Stereo Vision Engine (GLSVe) is a open-source C# library based on OpenGL. It is designed to facilitate the creation of computer graphics and 3D virtual reality prototypes incorporating stereoscopic representation.
Offical Project Page for GWO Bright Dawn Development
Welcome to GWO - Bright Dawn the official development project hosted on SourceForge, Here we push ourselves to deliver the best of us for players around the globe who seek to see a fully functional, up and running Private Server of GodsWar Online, and the best of all OPEN SOURCE, meaning every single one who would like to cooperate, surely can. The project shape up, started roughly 4 years ago, While I was still at High School, I couldn't do much on my own, but right now, the project is doing good, we are in a very early phase, since I'm still recruiting, developers to join the main developers team, and people who would like to work hand-by-hand with me. if you would like to read more about the phases that we are going through check the main website and stay tuned! Cya!
Game Machine is an application which will allow indie game developers to harness the power of various commercial game engines and start developing their dreams right away.
Game Development System
GameDirector Ver 0.1 Devlopment Build 16G ( 13-September-2012 ). GameDirector is a new game development system based on the Ogre Engine and is in heavy development. and continues to Evolve. Also some tools we are working on and are in development ---------------------------------------------------------------------- New Gamedirector10 (GD10) In Development 22/04/17 https://sourceforge.net/projects/realityeditor/files/GD10/
This project is a generic game engine. It is composed of several modules wich are independant and can be used in another purpose. For example there are : "Map Module", "IA Module", etc. The first version will be a generic pbem game engine.
gmod community the place to be
Halo Dark Interface es una Interfaz para Halo Custom Edition
Interfaz para Halo Custom Edition
<DEAD PROJECT> Hello Forge, currently in it's early development stage, is planned to be an alternative, cross platform toolkit and library for C++ programmers.
Perl, Ajax, SVG MUD framework using Parse::RecDescent , Jquery and Raphael.js Rolling development is on github: https://github.com/hbarnard/hughsmud Simple, can be modified easily. Demo at: http://mud.cclite.k-hosting.co.uk/cgi-bin/hughmud.cgi.
Generate ready-to-use disc images for your Sega Dreamcast system !
IMG4DC is a tools package containing two utilities to generate selfboot disc images for your Sega Dreamcast: cdi4dc, designed to make Padus DiscJuggler (CDI) images and mds4dc, designed to make Alcohol 120% (MDS/MDF) images. A selfboot image is a disc image format specially prepared to boot on your Dreamcast. In clear, by burning a selfboot image to a standard blank CD-R, the software containted into this disc image will run onto your Dreamcast, as a legit game disc, without any modchip or other hacking device. To use this software package, you must have mkisofs from the cdrtools project. This tool will create the ISO image needed by img4dc. If you want to learn more by the selfboot image format, click here: http://dcemulation.org/?title=Selfboot_formats
The InteractiveMMO Engine is a Opensource, Community Driven, MMO Engine based on the source code for Multiverse.
Ironhouse (sandbox) is XNA 3D Engine for multipurpose activity with network support and physics. Build for test various objects
Flexible and easy-to-use 2d game engine
New Version Out - Keen Game Engine 4! Details coming soon....
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
LitTech is a 2D game engine framework which is programmed in Delphi and ASM. The engine relies on plugin usage to perform its tasks and is thus not internally bound to any hardware specifications. Pre-built plugins (e.g. DX9, FMODEx) are included.
Game engine providing a layer of well-structurized game logic separated from rendering, sound effects etc. For rendering you can use for example Ogre3d.
Various multiplayer's games online. Chess, crasyhouse and etc. The program consists of two basic parts: the client and a server.
A cross platform Lua based game engine
Longford is an open source Lua-based games platform designed to allow easy creation of apps for practically any device that supports C++ and OpenGL (we are now preparing a DirectX version too!). Longford also incorporates Box2D allowing realistic physics content. Longford is designed to be as platform agnostic as possible. Currently it can output native apps for Windows and BlackBerry PlayBook. However, since the code is available open source, it can be ported to any operating system and device and we encourage people to do this. With Longford you can write your app once in Lua and then export it for any supported platform. Write once, run anywhere! NOTE: I wrote Longford when Gideros was closed source and I was fed up of waiting for it to support BB, Windows etc. Longford is based on Gideros and can run existing Gideros games. Now that Gideros is open source (and recently ported to many platforms), I would recommend using Gideros instead for serious development.