<DEAD PROJECT> Hello Forge, currently in it's early development stage, is planned to be an alternative, cross platform toolkit and library for C++ programmers.
http://xmsoft.tistory.com/297 svn://xmsoft.co.kr/Framework id = Guest, password = Guest
The SPIN (Spatial Interaction) Framework is a networked system for creating and managing interactive virtual environments. It contains a state server and several clients that provide visualization, layout & editing, management of input devices, etc.
A free open source engine for games using OpenGL.
Habanero3d is a object-oriented 3d game engine written in C++, OpenGL, and GLSL with set of additional tools (written in number of languages), to make developers' life easier. Habanero3d is targeted for indie games, and is in development.
REALM Engine is an old-school role playing game engine project using (mainly) C++ / Lua and lib. SFML. The main purpose of this project is to provide an engine / lib. in order to enable anyone to create a role playing game such as old SNES RPGs.
Biblioteca para auxiliar no desenvolvimento de jogos 2D e 3D com a biblioteca SDL.
A openGL/openAL/bullet physics based game engine written in C++ for Linux Operating systems
Provides support for video streams to an window display. It takes the approach that a display may have one or more video streams, each of which has one or more which independent video streams pass. Written in C++. Project: ceVideoCore.sourceforge.net
Core Development Library, built around openGL and openAL. No external libs other then the 2 above used. Provides extension loading. Base device and window management. Event driven, custom lists. Coded in C++
Lua module for create interactive environment. Support for openGL, openAL
Basis für ein Spiel mit SDL. Fenster, Buttons, Eingabefelder, ...
Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
Game Helpers Library
This project is an integration of the ALIVE framework, based on Organisational theory, into commercial games, providing game AI developers with tools to model gaming scenarios using social structures.
InputCore is a generic input system that lets you use any input devices such as keyboards, mouses, joysticks, etc... Written in C++. - Project: ceInputCore.sourceforge.net - CorEngine Blog: CorEngine.wordpress.com
Meshtab is a 3D library.
BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).
This is an Ragnarok Map editor made(And being better asap) with irrlicht and C++. Esse é um editor de mapas de Ragnarok feito(E ficando melhor o quanto antes) com irrlicht e C++.
DirectX 11 based Game Engine.
StateCore is a generic finite state machine (FSM), based on the state pattern and written in C++. - Project: ceStateCore.sourceforge.net - CorEngine Blog: CorEngine.wordpress.com
The Massive G Engine is a simple yet feature-rich extensible 3D simulation engine for Robotics Research and gaming.
EasyGL is really a Super Easy framwork built on top of OpenGL. We use the glfw library to make the openGL window super easy. EasyGL also has math functions and in the future have physics functions and evne other more game based functions
Ray3d is a multi-platform 3d game engine with an entire FPS game for it's techdemo. It's based on Irrlicht and other open source libraries, and written in C/C++. It is in pre-alpha and under HEAVY development.
Eine kleine Grafik Enginee mit DirectX 11 & FMOD als API