Spring is a free RTS engine developed for Windows, Linux and Mac OS X.
Spring is a versatile 3D RTS game engine. Using extensively Lua for scripting game-specific code to make nearly every aspect of the engine customizable, from GUI, to unit AI, to pathfinding.
This pack add's custom object and rides into your "RCT3 Platinum" game
The ULTIMATE RCT3!!!! "CTR/CS/Editor/Custom Utility/Custom Mod/Custom Stall/Creator/SID Editor Data/CTR & CS Creator Plugin/RCT3 Model/RCT3 Model Plugin/" Mass Roller Coaster Tycoon 3 Repository!!!! (100% Safe/Legal!!!)
eAdventure (formerly <e-Adventure>) is an authoring tool for the creation of point-and-click games, especially designed for educational purposes. eAdventure is SCORM compatible so eAdventure games can be integrated with LMS like Moodle. More info at: http://e-adventure.e-ucm.es
The PopCap game framework, named SexyApp Framework, is a flexible high-level library that provides commonly required functions and reusable components, designed to facilitate rapid development of high-quality games.
Generate ready-to-use disc images for your Sega Dreamcast system !
IMG4DC is a tools package containing two utilities to generate selfboot disc images for your Sega Dreamcast: cdi4dc, designed to make Padus DiscJuggler (CDI) images and mds4dc, designed to make Alcohol 120% (MDS/MDF) images. A selfboot image is a disc image format specially prepared to boot on your Dreamcast. In clear, by burning a selfboot image to a standard blank CD-R, the software containted into this disc image will run onto your Dreamcast, as a legit game disc, without any modchip or other hacking device. To use this software package, you must have mkisofs from the cdrtools project. This tool will create the ISO image needed by img4dc. If you want to learn more by the selfboot image format, click here: http://dcemulation.org/?title=Selfboot_formats
Cross platform Game Creation Software
Mokoi is a Game Creation Tool. Mokoi Games are platform neutral, if a compatible player is available for OS or Device, you can play games with no troubles. We're also have projects to help with creating and sharing platform neutral games.
3D Web UI, Embed Web and Flash in 3D Games, based on WebKit
Easily edit stages and characters for openBor games. Also includes a mugen 2 openBor converter.
This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx
Generates a menu in an AMXX plugin
AMXX Menu Generator is a program that allows both new and experienced programmers to generate a menu for their AMX Mod X plugin. This program allows customization of every menu option available. The generator will generate a fully operational plugin if you enter everything correctly. Please note that this is my first program I've ever built, so please point out any bugs you may find. Also, suggestions are always welcome! https://www.virustotal.com/en/file/882619df7c59e9513dabb5c040f0674b8314e37381481557b63f589ab1fd9ee7/analysis/1369913319/
A very small multi-platform game engine for creating desktop games.
A very small and excellent Game Engine created in C++ using the SDL libraries. Runs on multiple platforms.
also download updates from files section
Please, read Wiki for more information: https://sourceforge.net/p/cplusminus/wiki/Home/
This is a personal project that I started after leaving my previous job, where I oversaw the development of an in-house 3D engine for online gaming. Epsilon refers to "almost nothing reused," and is designed around rapid throw-away prototyping.
Maratis is a simple, visual and portable game development tool designed for artists and developers.
Prisma2D is a high level game engine , which based on sfml , cegui and other librarys.
this is tic tac toe or zero cross game(for windows os)
Tic Tac toe is old classic game ,In this game you play with computer and make a sequence of three cross to win this game.this game only work on windows platform.This game built in c# language.
A simple WinAPI game engine
The WGDIEngine is a simple game engine that relies solely on the functions naturally provided by the WinAPI. It was developed for educative purposes and is not meant for usage in complex projects, as it is optimized for understanding, not performance. Designed as an abstract generic Singleton class, you need to derive your own engine from this class and customize it to fit your needs. WGDIEngine is made to support the most basic necessities of simple games providing an interface for key and mouse input and using double buffered drawings as output. There is no sound or extended image support. If you need this, use a real game engine instead.
this expansion for the game combat commander battlezone2 the [wobz] or [zrfbz] thing brings wole active content in a battlezone2 gives the user play 26 races instead 2 as default note wole thing alredy made we here in try to impruve its sub sections
The carnage engine is a simple C++ wrapper over SDL and SDL_mixer. It does feature: BMP loading, square sprite animation, automatic window creation and management, music and sample playing, 2D collisions routine...