Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux.
A 3D game engine for games and realtime interactive 3D.
Vanda Engine is a free and open source development platform for Games and realtime interactive 3D on Windows. There are three modes in Vanda Engine: Prefab Mode, VScene Mode, and Play Mode. Prefabs are the building block of Vanda Engine. You create your prefabs in Prefab mode. In VScene mode, you insert one or multiple instances of these prefabs to build your level. Moreover, you can insert several built-in objects such as lights, sky, sounds, and waters in your VScenes. In both Prefab and VScene Modes, you can switch to Play Mode to play/test your scene. We have published step by step tutorials about Vanda Engine, 3D tools, and COLLADA format: http://vandaengine.org/tutorials/ Consider following us on Facebook to be informed about what we’re doing: http://facebook.com/vandaengine Check out our gallery to see how Vanda Engine is getting work done: http://vandaengine.org/
3D Web UI, Embed Web and Flash in 3D Games, based on WebKit
SDL adaptation for Symbian. The project has been there nearly ten years, but at last I get moved it into SourceForge as planned long ago.
3D world editor for game development
The SoftPixel Sandbox is an open-source 3D world editor. It is designed to be used particular in combination with the SoftPixel Engine.
Easily edit stages and characters for openBor games. Also includes a mugen 2 openBor converter.
A complete web framework to create online Fighting Fantasy adventures
With FFFramework you can create your own interactive adventure or gamebook with minimum html knowledge and publish it on the web. Just edit the html files in /game catalogue. The tutorial is included. The project provides the Fighting Fantasy mechanics including fight, dice throwing, testing skil and luck . Enjoy :) Example: http://www.dudziarz.net/fff
FunLabyrinthe is a fun maze-game. Start fun immediately with distributed mazes, or create the most difficult ones with the maze editor and challenge your friends! You can even create your own squares and effects!
Multi-threaded game engine for Android
AGE is a multi-threaded game engine for Android with OpenGL ES2 shader-based rendering. In-depth GL knowledge isn't necessary to start; use the OBJ loader to import models from Blender and elsewhere, attach textures, and start rendering! Threads run different activities, e.g. initialization, framerate, timer, game cycle. Apartment model with message passing. The drawing cycle is inverted from typical game loops. Framerate has a dedicated timer, and SurfaceView is in on-demand rendering mode. Game Objects (GOs) opt-in to services by implementing the "marker" interface for each one it wants. GOs enter the system via Install Pipeline, an asynchronous "standard" implementation that keys on the marker interfaces and performs the "protocol" for that marker. There are also Event and Uninstall pipelines. Reference by name is encouraged. A trip through the pipeline includes a Bind Name List; allows GO to connect to interfaces in other GOs on the other End.
Simple Point & Click Game
This game is the first production of Unity Concepts. As development knowledge continues to expand, this simple game shows the basic elements of the Unity3D engine in a 2D simulation. It includes particle explosions, sound effects, simple GUI and some basic scripting to pull it all together.
This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx
A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
Open-source, cross-platform 3D rendering engine for .NET and Mono. The Axiom Engine is a high-performance C# port of the powerful OGRE engine and provides full support for DirectX, OpenGL and XNA on Windows, Linux, Android, iPhone and Windows Phone.
Plee the Bear is a fun platform jump and run game, in which you're a bear, trying to catch his son, which ran away after he ate all your honey.
Generates a menu in an AMXX plugin
AMXX Menu Generator is a program that allows both new and experienced programmers to generate a menu for their AMX Mod X plugin. This program allows customization of every menu option available. The generator will generate a fully operational plugin if you enter everything correctly. Please note that this is my first program I've ever built, so please point out any bugs you may find. Also, suggestions are always welcome! https://www.virustotal.com/en/file/882619df7c59e9513dabb5c040f0674b8314e37381481557b63f589ab1fd9ee7/analysis/1369913319/
Free strategy browsergame engine.
Galactic strategy Open Source browsergame. Replacement of the former game Net-Assault.
An environment to develop games based on a rectangular board
MatrixGame is a development tool designed to quickly produce video games based on a rectangular board. A new game must be described as a new Java class extending the class Game that is enabled to use an interactive environment. For some examples please run the jar file after the download. A little menu opens letting you run all the developed games. Sources are inside the jar file that can be opened as a normal zip file. In the apk file you can find a partial Android porting.
Minerva is a multiplatform framework that provides a high level language to specify Augmented Reality applications in a very easy way, equivalent to Blender GameEngine. More info, please visit theminervaproject.wordpress.com
Robi Robot is a collection of small learning games for children and adults Everybody is allowed to add its own game programed in C#. At the moment, two languages are supported: Swiss German and English, but the multi-language support is prepared.
Processes dialogue text files exported by the Bethesda Softworks SDK
Silent Voice Generator is an audio file utility designed to process the quest dialogue text documents exported by the Bethesda Softworks SDK (Construction Set / GECK / Creation Kit) and generate silent voice and lip-synch files based on user-defined parameters.
A game development kit for Sifteo Cubes.
Wildflower is a game development kit for Sifteo Cubes. The Wildflower editor provides a user friendly interface for creating 2D adventure games that run on Sifteo Cubes. The editor is designed for speed and simplicity so creating worlds is fast and running your game is as simple as clicking a button. There is a fun example game with plenty of ideas to get you started. Wildflower can be used to make games without any programming knowledge, but it's also open source software so programmers can completely change how the game works!
Lightweight UI library for games, tailored for use with the allegro game dev library. Continuation of the original guichan library, mainly on allegro 4.4, 5.0 and 5.1.
This project involves car race where one has to get to the finishing point before the given time elapses. The project is an open source and any is allow to develop on it.
The second demo of my game engine.
Started when I was 16, still not ended, here is a demo of the game engine on which I work for more than 1 year. It's my first game project, so I decided to make it easy, by creating my own game workbench (a friend is making the MapEditor, I'm doing the rest), including the game engine, render engine, graphics, programmation, syntax ect. Don't wanted especially to share it, but friends wanted to play on it, so I will just share the .exe here. The source will come maybe later :)