There's no event quite like OSCON—the best place on Earth to sharpen your skills and discover new techniques, making you better at what you do and igniting your love of all things digital. You'll find everything open source: languages, communities, best practices, products and services. Join us May 8-11 in Austin, TX, and let OSCON ignite your love of all things digital!Sponsored Listing
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A starter development kit that let you develop FF6-like games on PC.2 weekly downloads
Small framework working over SDL libraries to develop small and simply 2D games
Card, board & tiles making Software
Java 2D game engine based on LWJGL
Read and write PGN format and test moves for legality.
A game whose architecture is intended to be modifiable, extensible, and customizable regardless of your level of programming skill. Some features include: a 3D environment, networking capability, extensible architecture.
Nameless Engine is an open source game framework for ActionScript/Flex which component-based architecture provides maximum flexibility and extensibility, delivering a rapid development pipeline that can be used in many different games.
Gearworks is a cross-platform game engine/framework designed to enable developers to create games quickly and easily.
Myth is a programming language designed for game developing (gamedev). It vises to be easy to use and learn, and applicable to any kind of game and to run in different platforms. Applications developed with Myth shall be programmed in little time.
An open-source game library collection for the Amiga and similar operating systems. It is intended to grow into an engine for general-purpose game usage.
A small Java program, with a server and a client. Clients can connect to the server and a simple character can walk around on a grassy plane, like an online game. Nothing special, but some people wanted the sourcecode.
A simple 2D map editor to make map for DD rpg.
A Java framework for writing Furcadia bots.
Molecular 3D structures and networks viewer31 weekly downloads
Game Savvy Lisp (GSL) is a library of game creation tools and functions. The aim is to allow fast expressive programming, and quick prototyping. Please go here to get the latest version: http://code.google.com/p/gamesavvylisp/
Miniature platform based on the Arduino platform with the KS0108 screen, and peripherals.
Pad (Python ADventure) is a python library for creating text adventures..
A generic 2D engine for any kind of game
PyTaco is a text adventure development framework written in Python. PyTaco is currently in development and at the moment only features a basic game engine and XML configuration files for rooms.
An environment to develop games based on a rectangular board2 weekly downloads
Virtual Actor Demo Implementation
A set of libraries to create (mostly) adventure games, written in C#. Currently includes a library for game logic, and a CLI engine (like old prompt games) - for testing purposes.
Cross-platform reimplementation of AMOS BASIC (runtime)3 weekly downloads
A truly extensible cross-platform game engine
That is just a summary of what we can do with PSCDEmu. It's just not a opensource project, its also a open hardware project. The idea is develop a replacement for the hardware unit that just read from SD or IDE interface and emulates CDRom I/O..