Little game background framework in java.
This is a background game framework in java. It is controlled with states, wich can be layed over each other and entities wich can execute triggers when some events occur. The built in console provides some extra enhancement, you can add commands easily to it - same with creating a trigger-function for an entity. It's using java.awt as graphical port. Also using OpenGL from version 0.3.xxx, you can select your desired main class and it runs with the given graphics port. Checkout the git repository for the newest version.. Documentation is in the files.
Create Bezier curves for other applications wich need to move some objects via custom smooth trajectory. Just click several times to add points and drag them to adjust curve's trajectory. Some other utilities are available.
This project is supposed to become a custom XNA game engine implementation. It will start out as a specific implementation for a small game but should end up in a generic re-usable engine.
A cross-platform Java 2D graphics library using OpenGL.
A hardware accelerated Java 2D graphics library designed for cross-platform games, providing a powerful but simple interface. It focuses on real-time applications but can also be integrated into graphical user interfaces. The implementation uses JOGL (OpenGL).
This is our Bleach game. We have a fairly large team of developers so have made our code SVN!
A cross platform 3d c++ game engine
Blend++ is a cross platform 3d c++ game engine built off of the blender source code. It uses bullet physics for physics, 3-d modeling and rendering using Blender and Opengl, Programming using c++, and much more!!! Check out the blog for current updates about what we are doing and how you can help. :) https://sourceforge.net/p/blendplusplus/blog/ To become a developer click here: https://sourceforge.net/p/blendplusplus/discussion/developer_submission/thread/4e83e4d2/
An open source text-game engine that is scripted with Lua.
BlueThunder is a 3D graphics library built upon Direct3D version 10 (HLSL).
Card, board & tiles making Software
BGM (boardgamemaker) allows simple creation of card or tile; either through template or image simple transformation.
Body Brain Framework - pre-release Further details and documentation will be provided in the "proper" release. Samuel Polacchini
This is a game I created in my computer science course (gr.11). it is based on the windows game "mine sweeper". so if you like that game you MAY like the game i created. Attilahajzer@live.com
This is the project I created to support the iPhone version of Box2D. It uses Cocos2D to do the drawing. Only rectangles, circles, and distance joints are supported. Instructions are in the readme.
Boxxx Engine is a very simple 2D engine written purely in C language. This code uses BGI graphic library and is compiled with Borland Turbo C 2.0. The goal of this project is to come up with a physically complex yet simple in principle 2D engine. The release is without any warranty of fitness for a particular purpose.
Brainable is a C++ library containig AI tools for game developpement. You will find in it classes about steering behaviors, pathfinding, learning, decision making... Brainable contains softwares to design graphically different parts of the AI engine.
Brutality2D is a game development kit that runs on Window, Linux and Mac.
Bubi will be a simple framework for developing games (based on SDL+OpenGL+OpenAL).
Bz-place style for game browsing.
A very small multi-platform game engine for creating desktop games.
A very small and excellent Game Engine created in C++ using the SDL libraries. Runs on multiple platforms.
also download updates from files section
Please, read Wiki for more information: https://sourceforge.net/p/cplusminus/wiki/Home/
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the Super Mario World (SMW) engine you can create awesome 2D platform games like Super Mario World. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. As C-Lesh is somewhat primitive you may like it if you are into C. I'd say its a step up from C for 2D games. Everything is set - all you need is a sprite sheet and some programming knowledge.
Text-based adventure game creator and player. Comes with demo games.
C.Y.O. Adventures is an Ada 2005 compatible text-based game player and game generator. The games are structured as "decision trees." You can choose options at each game branch to decide the path you want to go in the game. There are several games included in the "games" directory. Users can generate their own text-based games with the program. Please upload any games you make to the open source collection, if you want to share your games with others!
College football simulation engine. We're building a simulation engine that realistically simulates college football games. The engine will be written in the Java programming language and freely available for commercial or non-commercial use.
Client in HTML5 for MetaPlace.
CM Game Development Kit
The CMGDK is an game engine useable in C++11. It is completely cross-platform, using OpenGL Core 3.3(need DSA,VAB) and OpenAL.
A C++ library for programmers transitioning from "Game Maker Language"
CPlusPlusTranslator is a C++ game development library for programers currently using or familiar with "GameMaker" formerly "Game Maker". This library allows for an easy transition from GML ("Game Maker Language") to C++ game development. The CPlusPlusTranslator library provides syntax and functions similar to GML within C++.