Game development framework Software

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Game development framework Software

  • Focus on your Business with an integrated Business Cloud Focus on your Business with an integrated Business Cloud Icon
    Focus on your Business with an integrated Business Cloud Icon

    Reliable & Secure Business Phone Systems

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  • MMIM - The Mario Maker Idea Machine

    MMIM - Unlimited ideas for Mario Maker Levels!

    MMIM - The Mario Maker Idea Machine is a small tool that helps you when you run out of level design ideas. It chooses Level Items, Game Engines, Course Themes and Level Topics for your Mario Maker Level. MMIM is 100% customizable, so you can include or exclude any Items, Game Engines our Course Themes that you want. With the press of one button MMIM might spit out the following Level Design Idea: Create a Kaizo Super Mario World level with Castle Theme, no autoscroll, a 500 second timer, and the following items: Question Mark Block, Hidden Block, Thwomp, Spiketops, Solid Ground, Blue platforms and Goombas. The example for this idea is also shown in a screenshot.

  • PHP Simple IRC Client

    This PHP IRC package makes it simple for any new or experienced coder to make advanced applications to tie into a IRC Network as a client (bot). This class is completed and fully functional with example programs.

  • Project 1 - Point & Click Icon

    Project 1 - Point & Click

    Simple Point & Click Game

    This game is the first production of Unity Concepts. As development knowledge continues to expand, this simple game shows the basic elements of the Unity3D engine in a 2D simulation. It includes particle explosions, sound effects, simple GUI and some basic scripting to pull it all together.

    Downloads: 5 This Week Last Update: See Project
  • Symmetric Sprite Editor Icon

    Symmetric Sprite Editor

    Create symmetric sprites: browse, save to PC, or store online

    This was a multi-user sprite creation tool.

    Downloads: 5 This Week Last Update: See Project
  • bgclientless Icon

    bgclientless

    win32 clientless wow bot, have lua script, very power!

    win32 clientless wow bot, have lua script, very power!

    Downloads: 5 This Week Last Update: See Project
  • gamepad support for XNA

    This project will enable you to use any older gamepad controller with your game. Included are wraper classes so that you do not have to worry what kind of controller user has; it will all just work for you. http://forums.xna.com/forums/t/45983.aspx

    Downloads: 5 This Week Last Update: See Project
  • Ethanon Engine Icon

    Ethanon Engine

    Ethanon is a 2D game engine focused on the recent video cards for hardware acceleration and shader effects. The engine provides high-quality light an shadow effects with an easy visual interface and a simple and direct scripting system.

  • OpenBlox Icon

    OpenBlox

    Make games with Lego-like building blocks

    OpenBlox lets you make games with a built-in physics engine, Lego-like building blocks, and a scripting language called Lua. Once you've made a game with OpenBlox, you can pack it into a single file with one mouse click, and share your game with anyone you want.

  • BrickCracker ++ Icon

    BrickCracker ++

    An Animated 2D Game in the Turbo Compiler.

    Using the simple line-graphics available in the Turbo's "graphics.h" graphics library, create a classic, fully functional paranoid-clone with the ability to create custom scenarios, and with several variations (sizes/numbers) of balls, bricks and bats. High-scores are recorded into a text file for later perusal.

    Downloads: 4 This Week Last Update: See Project
  • EasySDL

    Create 2D mini-game easily with this lib

    Full detailed example at: https://github.com/Ousret/EasySDL-Sample Contribute at: https://github.com/Ousret/EasySDL This free lib is an extension of SDL 1.2 GUI program creation becomes much simpler. Not just simple GUI but 2D games too.

    Downloads: 4 This Week Last Update: See Project
  • Frank Engine Icon

    Frank Engine

    A 2D game engine and level editor

    Frank Engine is a game development framework with a built in editor written in C++. The goal is to be a fast way to create large open world 2D games with high quality graphics. Everything necessary to create a fully featured game is included: physics (Box2D), rendering (DirectX), level editor, dynamic lighting, particle system, sound, music (Ogg Vorbis), gamepad input, GUI, and debug console. The code is fairly well documented and includes simple starter projects build on.

    Downloads: 4 This Week Last Update: See Project
  • GameDirector Icon

    GameDirector

    Game Development System

    GameDirector Ver 0.1 Devlopment Build 16G ( 13-September-2012 ). GameDirector is a new game development system based on the Ogre Engine and is in heavy development. and continues to Evolve. Also some tools we are working on and are in development ---------------------------------------------------------------------- New Gamedirector10 (GD10) In Development 22/04/17 https://sourceforge.net/projects/realityeditor/files/GD10/

    Downloads: 4 This Week Last Update: See Project
  • Icarus Scene Engine Icon

    Icarus Scene Engine

    3D .NET engine for Windows, Linux, Mac

    Icarus Scene Engine is a cross-platform, CLS-compliant 3D framework, integrating open source APIs into a cohesive all-open-source, all .NET solution. For Windows, MacOSX & Linux. Uses OpenTK, OpenGL, OpenAL APIs for graphics and audio. Runs on Mono/.NET. Links to FFMpeg for streaming video, and FreeType as a temporary conversion mod to bring fonts into a native XML format. Binary builds of Icarus will be infrequent, roughly every 18 months or so, the GIT code updates regularly on a weekly or twice-weekly basis (or faster if there are urgent issues).

    Downloads: 4 This Week Last Update: See Project
  • Pipmak Game Engine

    Pipmak is a cross-platform game engine and authoring environment for point-and-click adventure games in the style of the Myst series. It supports panoramic nodes and uses Lua for scripting.

    Downloads: 4 This Week Last Update: See Project
  • VB .NET PHYSX (PHYSICS) DX9 - Engine

    .NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER

    Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh) type detection and classifying ALLOWING ONE .X MESH to be built with LIGHTS, AUTOMATIC CLOTHS, DOORS, DYNAMIC OBJECTS, TERRAIN MESHES AND DYNAMIC MESHES, CAMERAS, PORTALS, DUMMIES ETC... all by simple NAMING of objects then the LEVEL LOADER. (partial) Script editor (coming soon) for final setting of Door (to and from portals), Camera , Animation , Physics Fine tuning and Custom shaped/breakable objects, light color and intensity modification with flickering and breakable lights, Inventory,etc

  • Role Playing Tools

    Role Playing Tools for traditional role playing games. Current tools: DiceTool, a die rolling tool that supports complex dice expressions. MapTool, a simple to use internet enabled battle map replacement. TokenTool, for easily creating MapTool tokens

  • Perl OpenGL 2

    Perl bindings to the Modern OpenGL API

    The Perl OpenGL 2 module provides bindings to the modern OpenGL APIs for use from the perl language.

  • SNK vs Capcom - Rivalry Conclusion

    SNK vs Capcom Fangame with 8 bits style

    SNK vs Capcom - Rivalry Conclusion is a fighting game in NeoGeo Pocket style that will bring the rivalry between the fighters with similars character concepts. Free fangame.

  • jAMAL Icon

    jAMAL

    jAMAL is a Java-based reimplementation of the AMOS Animation Language (AMAL).

  • trapoula

    This is Java based game framework plus an implementation for a Texas Holdem poker game. The framework allows for the creation and distribtution of games in a manner similar to big poker houses, like PokerStars and FullTillt. site at www.trapoula.net

  • zxED Icon

    zxED

    Utility for viewing ZX Spectrum emulator snapshot files.

    zxED allows users to load in popular ZX Spectrum emulator file formats and view it contents. Currently you can display the memory as bitmaps allowing you to rip any sprites or graphics and save them as images.

  • GambleKit

    C++ Framework for slot machine games

    GambleKit is a free open-source C++ object oriented library for quick and easy building of slot machine and gambling games with reels and GUI management. It relies basically on declarative programming style, so the programmer needs simply to declare, for example at creation time, the basic layout and behavior of the game, and then leave the game flow, requiring as little additional intervention as possible. The project is welcoming contributors and feedback is appreciated! The next steps in development, by degree of priority follow documentation, more examples, slight code refinements and new features. Please let me know if you are using the kit and what new features would you find most useful. You're welcome at the discussions or to post me your inquiries

  • AMXX Menu Generator v1.2

    Generates a menu in an AMXX plugin

    AMXX Menu Generator is a program that allows both new and experienced programmers to generate a menu for their AMX Mod X plugin. This program allows customization of every menu option available. The generator will generate a fully operational plugin if you enter everything correctly. Please note that this is my first program I've ever built, so please point out any bugs you may find. Also, suggestions are always welcome! https://www.virustotal.com/en/file/882619df7c59e9513dabb5c040f0674b8314e37381481557b63f589ab1fd9ee7/analysis/1369913319/

    Downloads: 3 This Week Last Update: See Project
  • EGO Game Editor

    Scene editor based on OGRE Rendering technology

    Downloads: 3 This Week Last Update: See Project
  • GameWizzard Icon

    GameWizzard

    GameWizzard is a Sprite editor.

    https://www.youtube.com/watch?v=ztaAoPuQv8k When I started this project I wanted to create an user friendly editor that can be used by developers or non technical people. If it's not as friendly as I intended is because I didn't had any help or input from others. The flow of this editor is very simple: 1.Load an image, define the image modules(eg: legs, body, arms, heads, etc) 2.Create all the frames you need by adding modules into a frame(the modules can be scaled, rotated, translated) 3.Create animations by adding frames in the right order(each frame can be scaled, rotated, translated and has a number of frames that will be shown). If the image is too big, this application knows how to optimize it by permuting and repositioning the modules into the image. Also, this editor knows how to export the sprite information in a binary format. Command line is supported for exporting in binary format. Undo/Redo is already implemented in case you need it.

    Downloads: 3 This Week Last Update: See Project

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