A 3D space first-person shooter game.
Battle for Gliese is a 3D space first-person shooter game. All battles take place in space, and as so, there is no up, down, left, or right, except relative to the player at any moment.
Blood'n'dead sera un FPS du style Survival horror en multi coop, ffa, instagib en 3D (prototype en 2D python avec SFML ou PyGame). Diverses maps, pas trop grandes seront proposées avec un GP simple. Il sera compatible Windows/Linux (et peut-être
Counter-Strike için yapılmış, bir patch'dir. Yeni sesler, modeller, skinler, gelişmiş özellikler, yep yeni efektler ve maximum performans ile yapılandırılmış bir patch sizleri bekliyor!
A techonogically advanced engine using C++ and ASM as languages.
A techonogically advanced engine using C++ and ASM as languages, with improved performance and a almost virtually infinite triangle count support, even on slower and older machines. It haves a full shader system, physics system (DOE Based), 100% physically correct lightning and colour grading, and supports various popular formats in 3D modelling and gaming scene. It was previously under a heavy eula policy, but now is under GPL because of internal problems.
A java tool to perform your team play, and doing statistics about your team. This is an open source project.
D-Tron is a online fast-paced FPS set in a TRON-like world. It requiresa Source Engine Game to be played.
And FPS made with ioquake3.
Doom level editor for Mac OS X
Lack of level editors for OS X has prompted me to try this kind of project.
Edge Arma Squad Tool is a Arma/2/3 Squad XML generator and editor. This tool incorporates a MySQL database to hold the data about the squad and it's members. The admin can then generate the XML's from the information in the database and pass out the squad XML link or the member XML links.
A game created using the Blender Game Engine, details pending.
A videogame about the wonders of operating system concepts.
This game takes place in an operating system whose sole function is to simulate a virtual world full of creatures whose behaviors evolve over time. Each creature runs as a separate process. Operating system constructs like signals, files and network ports are represented by objects in this world, and their usage is exposed to running programs by their presence. STORY: EvulOS was invented by a grad student for his thesis, and later gained government research funding. But its inventor is not the only one working on it. A secret organization has copied his operating system, launching a plot to destroy the digital infrastructure of modern society. A committee organized to coordinate the handling of this crisis has hired an expert videogamer (the player) to prevent that evil plan from coming to fruition.
This is a Multithreaded graphic engine capable of Direct3D, DirectDraw or GDI graphics with Hardware and software implementations. The interfaces are generalized so the program can change which interface it uses at startup and still render properely.
shooter game in wild west atmosphere
Far West 1789, a shooter game in wild west atmosphere --------------------------------------------------- how to play: --------------------------- mouse left click to shoot. mouse right click to launch grenade. hit bandit to complete level hit grenades got somes grenades, launch them with mouse right click to explode caravanes avoid to hit mamies (Farmers, Ma'Dalton) explode caravanes with grenades get extra points. customise your game: --------------------------- edit FW1789_stages.py levels file. edit FW1789.cfg configuration file. --------------------------- As in PyBreak360 game ( https://sourceforge.net/projects/pybreak360 ), this game intend to be played by youngs childrens (and there parents) in network lan. Next revision V1.0.1 add somes bonus and mutliPayers. programed with python 2.7.x and pygame 1.9.1
Field is a 3D space-combat game, inspired by Asteroids. Players control their ship in space and use its weaponry to destroy asteroids/enemies. Focused on a single-player campaign, but multiplayer is planned. Reminiscent of the Descent series.
A logging program to record your Halo 3: ODST: Firefight stats on.
A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server. Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts. The server can be running anywhere on the network. The players play in a virtual environment among walls and obstacles (walls are porous, beware!). The shots fired at an opponent within range will cause him to lose 'life' points. The target is to kill maximum number of opponents. Once a player is killed he is logged out and then may reenter. At the end a scorecard showing the number of logins and the number of kills of all players of the current session is displayed at each terminal. I have used fairly basic models, animations and a simple map.
A modification to Gang Garrison 2.
Visit the homepage for more information.
Gloom is a Quake II modification that blends fast paced action and strategy to create a unique gameplay expierience that will take many years to master.
This tool prevents cheating in Halo. Will also feature a server browser, IM client and smart cheat detection.
A two player cooperative horror game, tentatively named Highway, being developed for the Source Engine by Isaac and Hebacheba.
Holy Reaper this is a bloody first person shooter created by ARStream Interactive Company
Java Interactive Virtual Enviroment System - A framework to create latest generation 3D Inventory Based Adventure Games and simulators, where user can combine items of an inventory and make them interact with the entites of a virtual world. Test JIVES online: 1) Download basic demo script from http://sourceforge.net/projects/jives/files/1.0/basic-demo-jme.jives/download 2) Run the applet from http://simonesegalini.altervista.org/jives/test/test.html
JLQuake is a Quake engine source port with support for Quake, Hexen 2, Quake 2, Quake 3 Arena, Return to Castle Wolfenstein and Wolfenstein: Enemy Territory. Main goal is to create a common rendering engine for all of these games and extend it further.
A primitive first-person perspective shooter with graphics made of colour ASCII characters.