OpenSource OpenGL Multiplayer Multiplatform Battle Zone capture the Flag. 3D first person tank game. Project has moved to Github: https://github.com/BZFlag-Dev/bzflag
Crystal Space is an Open Source 3D SDK for Unix, Windows, and MacOS/X. It renders with OpenGL and features GLSL shaders, CG shaders, deferred rendering, dynamic shadows, bullet based physics library, terrain engine, skeleton based animation meshes, exporter for Blender, portals, etc...
OpenLierox is an extremely addictive realtime worms shoot-em-up backed by an active gamers community. Dozens of levels and mods are available to provide endless gaming pleasure.
Classic Doom Frontend
DoomRunner is a modern frontend for the classic "Doom" game by id Software. The Mac and Windows versions include the PrBoom game engine. It is written in C++/Qt and supports a variety of platforms. This version is final; if there aren't any bugs or issues, this version won't be updated. Otherwise, if any bugs are found, leave a message at the discussion section.
libSpider is a library of useful c++ classes which can be used in making 3d games and applications with OpenGL and GLUT. It can be used as a game engine.
L3D is a 3D library for developing OpenGL applications under Linux. The library has a mail event loop with callbacks and Camera And Path Classes exist to produce cinematic camera movement. FPS entities are in construction
The ZFX-Comunity-Engine is a realtime 3D engine developed from the members of the ZFX-Community. It supports different render-APIs like D3D and OpenGL aud works on differents platforms like Windows, Linux, BSD and others.
bEngine is an open source OpenGL-based multiplatform graphics engine.
Ferro is a GPL C++ library for manipulating Marathon maps. Atque is a Mac OS X / Windows / Linux tool for merging/splitting Marathon scenarios and images files.
A open dynamic 3d game engine based around Ogre3d, Ageia PhysX, OpenAL, scriptable in the LUA language. The FPS demo game Monkeys in the Dark presenting the engine power with use of deferred shading, normal mapping and the new technic of dynamic sound.
3d, multiplayer game, made using c++, OpenGL, Winsock (UDP), and DirectSound. Visual Studio.
Portable 3D Engine with a GPL license written in C++.
Mighty 34th century meka action from TeamXbow
A Meka shooter built on Red Eclipse set in the 34th century that aims to emulate the online game play in the Xbox classic, Mechassault. Things may have appeared quiet but there has been a lot going on in the back ground. Firstly Quinton has rolled the codebase into RE in a way that MekArcade will be able to be spat out easily from RE. Secondly we have a bucket load of meka & character models, which you can check out in the RE modelling forums at freegamedev.net. Lastly we have been working...
The year is 2018. The radioactive dust left behind mutated the common cold into a virus that.... Battle your way through hordes of zombies affected by the events in Tunguska.
Space Unlimted will be a Quake III-style space shooter, throwing the player into arenas, fighting in a tournament for his/her live, money and the chance to become the most famous arena fighter of all times.
OpenFrag is an Open Source, multi-platform game. It plays in a medieval environment where Orcs and Humans fight to the death in a multiplayer session. Compile instructions and dependencies can be found on the following wiki page: http://wiki.openfrag.org
Einvigi is a game prototype that aims to simulate the art of historical sword duels by combining physical simulation with a novel user interface.
OpenBirds is a massive multiplayer war simulation situated in second world war. The purpose of OpenBirds is to be a free (as in beer and speech) open source simulation comparable to commercial alternatives such as WW2 Online and Aces High.
A LGPL 3D opengl engine that uses trigonometry to make wonderful objects.
Portable game engine intended for game development. Include portable 3D-engine for at least DirectX and OpenGL, physics and sound simulation engines, and scripting engine for AI.
The Disunion Engine is a development platform based on Id Software's Quake 2 engine, oriented towards structure and ease of development as opposed to graphical proofs of concept. Contains tech such as the Disunion Object Layer and LibAX Skeletal Library
The purpose is to provide a library of commonly used functions to both ease the use of Tribes2 scripting. We are always updating so check often!
OCP is an open sourced community patch, to fix the many bugs of DeusEx, add new features, and reduce cheating (as much as possible) in multiplayer.
moEngine is a 3d game engine. Features include advanced BSP techniques and radiosity. We are looking forward to create a game that uses moEngine. Our own level editor, called moEd, is also in development.
MMOG Streaming 3D Engine