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Since you have no rendering control in Java MIDP this library provides components on which you can control the look&feel. Full MIDP compatible (Works on all MIDP JVM). Small: Adds only 50-60k to a midlet. Fast to learn and to use (full javadoc).
Space - A DirectX Game, is a DirectX, C, C++ based game that can be runned on any OS system. Needs DirectX in order to run effectively and cleanly. Peer-to-Peer, LAN, games as well as international gaming is available. Runs with 2+ players.
Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
Windows clones of the classic Space Invader game. The project consists of three modules running on three different (Windows) platforms: PocketPC, Windows XP, and OpenGL. The OpenGL version can be easily ported to any OS supporting OpenGL.
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This project is a SuperWaba/Java based Space Strategy Game. Is is based on Master Of Orion (r) and has many similarities in play. The main target is Palm Pilot, though due to the cross platform nature of waba, it is possible to run it on PC
Partial SDL implementation to support Prequengine (TwinEngine) on BlackBerry 10 smartphones.
See:
https://code.google.com/p/prequengine/
https://github.com/xesf/twin-e