Xinmapper, input mapping software for the Xbox 360 controller. Allows mapping of controller input to simulated keyboard and mouse input. Windows only supported.
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
Tradução em Português para Dawn of War I
Tradução em Português(BR) do jogo: Dawn of War I. Contém a Tradução do(a): Dawn of War 1.40+ (Estável); Winter Assault 1.40+ (Estável); Dark Crusade 1.00+ (Beta); Soulstorm 1.00+ (Beta); Mod. Ultimate Apocalypse THB(SS) 1.73 - 1.82 (1.85 em andamento...) (Beta); Mod. Tyranids(SS) 0.5b (Beta); Mod. Daemonhunt(SS) 2.01 (Beta); Em Finalização: Mod. Daemons(SS) 1.6 (2.0 em andamento...) (Alfa). *Compatível com: Versão Steam e CD *Se você encontrar algum Erro na tradução ou "No Key", nos comunique em forma de Ticket ou Poste na Discussão (Sessão: "Erros na Tradução")!
Clone of Urban Assault with new Graphics.
Description of the old game can be found here: http://en.wikipedia.org/wiki/Urban_Assault 3D Engine used: DarkGDK (http://www.thegamecreators.com/?m=view_product&id=2128) If you wish to be involved in this Project send me a Message in Skype: flippsi93
A recreation of the "The Elder Scrolls III: Morrowind" engine with plans to add support for multiplayer along with upgraded graphics, physics, and AI.
Sims Transalation Thai
Mod Thai The Sims The Sims 3 The Sims Medieval The Sims 4 ภาษาไทย SimSCity
.NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER
Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh) type detection and classifying ALLOWING ONE .X MESH to be built with LIGHTS, AUTOMATIC CLOTHS, DOORS, DYNAMIC OBJECTS, TERRAIN MESHES AND DYNAMIC MESHES, CAMERAS, PORTALS, DUMMIES ETC... all by simple NAMING of objects then the LEVEL LOADER. (partial) Script editor (coming soon) for final setting of Door (to and from portals), Camera , Animation , Physics Fine tuning and Custom shaped/breakable objects, light color and intensity modification with flickering and breakable lights, Inventory,etc
We have moved to GitHub! github.com/TheAirlineProject
http://tap.badaris.ro/forum/ http://facebook.com/TheAirline http://twitter.com/pjank42
Arkana - Fight to survive (FTS) will be a 3D real time strategy game in the veins of Warcraft 3, AOE, EE, ... but with a twist: the focus is on online gaming and each player will have a hero which he carries from game to game.
Kochol Game Engine(KGE) is an object-orianted hardware accelerated 3D Game engine. Easy to use and powerful engine for cutting edge games.
An expanded XNA game creation framework
My free time project with the goal of making it very easy to rapidly code up games using C# and managed DX code. Currently provides and excellent compilation of various code how-to's, assembled from various tutorials and written myself. So far, aimed at directly coding up games, but eventually long-term goal is creation of a full graphics game development toolset. Current status: Abstracting needed classes. So far done: Post processing and misc rendering Vertex extraction from FBX Automatic bounding box construction Vizualization and debugging: Developer console and lines illustrating vectors and boxes FPS control scheme Rudimentary terrain collision Terrain from heightmap generation Shaders: Post process Terrain blend-mapping with depth fog and directional light Water and reflection shaders And still, much to do.
Currently it's a program in Pascal lenguage that create a sudoku completed. This program is in construction.
(English) Emulator developed for the game With Your Destiny (WYD), by team EWC(Emulator Wyd Core), Software non-profit (free), GNU License. Contact firstname.lastname@example.org, Contributions are accepted. EWC project is Open Source.
A new little chess game , *Fair-Chess* with handicaps
A new sort of Chess game , *Fair-Chess* .. Being interested in chess for two decades now, i designed a chess variant in which opening knowledge is not so important anymore. And to make it a more ''fair'' game between players of different playing ability, I devised a handicap system which will make playing more fun for both sides, especially the weaker. It will result in longer games, more practice in middle game and endgames, and will be a better training method. It might revolutionize the chess world; see the readme.txt Also, the 'old' -default- version of chess (board setup) can be easily added to the game as option. To test the game i made a prototype with the zillions-of-games method; see the screenshots. If two players (playing online possibly via server) have equal chess ability (which will be reflected in their 'status' e.g. pawn, knight, and so on) then the White player will have one pawn less in the initial setup (to compensate for the usual White default advantage).
Simulation Laboratory (SimuLab) is a free combat flight simulation designed with the maximum degree of modularity and customize-ability in mind.
Suko solver - solves Suko puzzles (as printed in the Times newspaper in the UK). This is really only a practice project, so expect interface glitches and possibly worse.
3-DPhysicsSim is an interactive 3-D physics simulator.
3-DPhysicsSim is an interactive 3-D physics simulator which allows you to create a scene filled with objects and see how the objects act in real-time when governed by the laws of physics. 3-DPhysicsSim was created with the help of Irrlicht, WxWidgets and Bullet
ASTRO é uma plataforma para que tem a capacidade de criar jogos 2D.
Sobre: ASTRO é uma plataforma para o Windows que tem a capacidade de criar jogos em 2D, com físicas,colisões,animações entre outros, foi desenvolvido exclusivamente para o Windows,mais no futuro essa regra pode-se quebrar,Astro possui tudo oque é necessário para o desenvolvimento de um jogo em 2D. Características : Astro é totalmente flexível, por ter um Layout ,personalizável, é fácil de se utilizar,possui ferramentas ,de fácil manuseio , você pode criar câmeras, mover para uma determinada área para que você possa trabalhar melhor ,não só câmeras como qualquer aba que você tem no seu espaço de desenvolvimento. Linguagem : Astro esta sendo ,ou foi programado em C#, .NET , e C++ no entanto ele possui "97%" de C# ou seja, toda sua experiencia é em C# pousos recursos são em C++ , .NET ou Visual Studio Express 2013 foi aonde se deu origem de suas características físicas, sua Interface, seu sistema em si.
Automatically plays Bejeweled Blitz on facebook
Get the high score on Bejeweled with this bot. Currently plays Bejeweled Blitz on facebook.
2D game engine for traditional platform games
Crafter 2D is a cross platform 2D game engine, with which you can create your own games! Using this engine, you can focus solely on your games assets and behaviour and don't have to worry about the platform. And it is free!
An Endless Space Mod Tool for the modding community.
An Endless Space Mod Tool for the modding community. We made this tool ourselves using only the mods in circulation as a base to read, edit and create mods. (There is little functionality at the moment) Translators are still needed for other languages to support so if you want to help with translating feel free to give us a call.
LUR is a Rebuild of Lego Universe created in Uneral 4.
LEGO Universe Rebuild aims to rebuild LEGO Universe in Unreal Engine 4. It is independent from the LUNIServer (luniserver.com), which aims to reconstruct a server for the original LEGO Universe client. DOWNLOAD LUR: http://legouniverserebuild.freeforums.org/lur-patcher-t19.html FORUMS: http://www.legouniverserebuild.freeforums.org WEBSITE: http://www.legouniverserebuild.weebly.com YOUTUBE: http://www.youtube.com/c/LegoUniverseRebuildProject GOOGLE+: http://www.google.com/+LegoUniverseRebuildProject NOTE: THIS PROJECT IS IN PREALPHA!
RPG Games without coding!
LumenLiquid is a game engine which offers high flexibility. Every user can create his own game without having to worry about code. Trough the high customisation there are almost endless possibilities to create games and stories. To show up the endless possibilities, LumenLiquid is deployed with an example game, Fabled Lands. The story is taken from the homonymous books written by Dave Morris and Jamie Thomson.
This applet gives random math problems involving the four basic arithmetic operations and shows how many the user has answered correctly, out of the number attempted, on the side. It's a great way to get your brain started!
"NNN project" is an attempt to make a Multiplayer Online Role Playing Game for cute anime fans, to make the world where we could be anime characters. The world which could in future be compared with MicMac or Lucent Hearts or even become better, because everyone may contribute it. THE NNN PROJECT IS COMPLETELY FREE AND OPENSOURCE. Consider it under the NNN World license always when it does not contradict licenses of the software it is based upon.