Remake of the classic Caesar III game
CaesarIA is an open source remake of Caesar III game released by Impressions Games in 1998, it aims to expand the possibilities of the classical city-building simulators and to add new features showing the city life. Now the game work with Windows, Linux, Mac, Haiku and Android. The original Caesar3 game is needed to play openCaesar3. We start crowdfunding campaign for renew graphic set at www.igg.me/at/caesaria-game. Help us set new stage in good old Caesar.
Sims Transalation Thai
Mod Thai The Sims The Sims 3 The Sims Medieval The Sims 4 ภาษาไทย SimSCity
Flash Quiz TV (A quiz game for all family)
✿ More projects here: https://sourceforge.net/u/jorgerosa/profile At SOURCEFORGE: https://sourceforge.net/u/jorgerosa/profile At GITHUB: https://github.com/jorgerosa/FLAQUIZTV-Flash-Quizz-Game - What this app does? - The main idea is to create a didactic simple/cute/fun quiz show game for all people and for all ages with that "TV show feeling" - A game for all family. - Usage example: - Parents: Edit the "XML" file (using "notepad") add your own questions and answers there (use your native idiom), related to school stuff, and let your kids play (learn) the game! - Develop info: - The game is developed in FLASH (AS2) and its very customizable. - Since its developed in FLASH, you may play it in your PC or embed it in your webpage. - TO-DO tasks: 1) Add support for ALL idioms (if possible). 2) Convert to AS3 (ActionScript 3).
MobiRPG es otro motor de juegos de rol para la plataforma J2ME. Con una interfaz de diseño agradable a la vista y facil de utilizar.
online 4X browser game engine
d13 is a free browser game engine that allows you to build your own multiplayer online strategy game. suited for tick based empire building games that follow the 4X concept: eXplore, eXpand, eXploit and eXterminate. Despite its oldschool look and feel, d13 comes as a fully OOP, MVC web-application that features a responsive design as well as great flexibility. You can easily add troops, buildings and technologies and create templates and skins for the project as well. Live Demo: http://www.critical-hit.biz/d13 Documentation: http://www.critical-hit.biz NOTE: This is a DEV release. The project is currently version RC0, it is NOT recommended to build a full fledged game based on it. Please wait until d13 reaches RC1 - this will mark the first, stable release ready for production.
An effort to bring freeciv to the Palm using the Razor! gaming engine
Pacman Game for J2ME enabled cellular phones. A CS 329 - Software Engineering II project for the University of Illinois.
Kids Games in Flash
Using something I've made? http://www.arrall.com Please, consider contributing in some way to any app I'm working on. Free kids games in a coding language you can freely acquire and create with. The version at http://www.wesowlight.com/ partially works. Tested to run on android 4.0.3 and 4.1 (after googling and installing flash player) You have to twist, poke, and guess your way into full screen mode, but it does seem to work. If it appears to consume your entire screen, touch the bottom black bar to un-hide the nav buttons. Currently working on the first game theme: Splat. Splat: Tap the main splat button or a sub-game. Match colors, shapes, both, or just go free for all.
A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal
A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us. Yes, I believe that Oberon technologies are very perspective for future.
The Brazier Project is a structured server and client system. It is designed to allow communities to place their own worlds and maps onto the server, and script them accordingly.
Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
You take a role as a CEO in a computer company. That company builds computers and sells them, you can even build consoles, PDAs, mobile phones, etc.
DAVE Engine (Dynamics, Audio and Visual Effects Engine) is a 3D open source game engine under development by David Brown. (c) David Brown 2008-2011. All rights reserved.
A cross-platform game engine for creating RPGs with interactive, dynamic worlds.
Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
Roguelike game with 3d graphics and bone animation.
GNUGoS60 is a port of GNU Go (gnugo v3.6) to Symbian / S60. Go is a board game, whose object is to control a larger portion of the board than your opponent, through the placement of stones on a 19x19 grid.
Game Helpers Library
Icepearl is a hybrid of a multi and singleplayer RPG for mobile devices written in Java.
Science Fiction, heavy assault, disestablishment of power.
Insurrection is a science fiction game, using your spaceship you must directly confront navies, invade using dropships, subvert colonies, and create chaos where possible. All of this being in order to bring about the dissolution of an opposing power. Gameplay consists of a top-down perspective of your ship in 2D, with the original Dungeon Master gameplay system for boarding vessels with a party of assault droids. You may customize the droids and ship, plus research weapons and new parts. Weapons may be independently targeted, and it is possible to utilize anti-munition weapons during defense. Captured ships can be added to your fleet, and other AI players may join the cause. This project is currently pre-alpha, but preliminary code can be compiled to give the test environment with currently implemented functions. The intention is to introduce each game element as, and when, the implemented module is capable of supporting it.
A game engine written in C++ with lua for scripting.
Ion is a game engine project written in C++ in the Windows API (although the goal is for this engine to support multiple platforms) and Lua has been used to make the actual games. The graphics engine is OpenGL, the sound engine will vary between systems and physics engine is currently under development by myself. I am using Code::Blocks on Windows 7 with the GNU GCC compiler. I am the only person working on this engine currently although I do have some 'moral support' from my friend(s) who seem to think they made the whole thing. I am in high school. NOTE: This project is not finished yet and I will put up very little information during the development until I actually get a build that is viable for the first alpha.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
This project is a conversion of AATrade (written using PHP) to a Java based architecture. The project is based upon similar projects such as BNT, NGS, Trade Wars 2000 and Ultimate Universe. Web-Based browser solution first followed by a client tool.
LokMidControl is a program to control model trains remotely from your java and bluetooth enabled phone. It uses a bluetooth to network proxy to talk to an ESU ECoS central station.