4X Space Strategy Game
FreeOrion is a free and open source community-developed 4X turn-based galactic empire strategy game.
Remake of the classic Caesar III game
CaesarIA is an open source remake of Caesar III game released by Impressions Games in 1998, it aims to expand the possibilities of the classical city-building simulators and to add new features showing the city life. Now the game work with Windows, Linux, Mac, Haiku and Android. The original Caesar3 game is needed to play openCaesar3. We start crowdfunding campaign for renew graphic set at www.igg.me/at/caesaria-game. Help us set new stage in good old Caesar.
Repository for the multi-authors SexScripts
The main site of SexScripts saw a lot of script releases in the last monthes. But it lacks a shared repository for those who want to collaborate on common scripts.
Virtual paper folding program
Origami Editor 3D is an advanced paper folding simulator. It uses a what-you-see-is-what-you-get interface and operates with a geometric abstraction of the Yoshizawa-Randlett system. Anything from a simple airplane to John Montroll's omega star can be folded in this editor. Origami files created with the program preserve the entire folding process, and they can be exported as folding diagrams in PDF, animated GIF files, or even as standalone Java programs displaying the origami in a 3D viewer when opened. The main purpose of this program is designing origami, but if you only want to learn how to make some origami figures, there is a set of built-in example files that can help you. Currently, there are 34 example figures available. Please note that this project was created for fun and still is a work in progress. The Discussion forum is open for anyone who wants to report a bug or suggest a new feature. User Guide: http://origamieditor3d.sourceforge.net/userguide/en/index.html
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
Sims Transalation Thai
Mod Thai The Sims The Sims 3 The Sims Medieval The Sims 4 ภาษาไทย SimSCity
SteamEngine is a new open-source UO server emulator coded in C#, which can read and run Sphere scripts. It`s domains are supposed to be extreme customizability even for non-programmers, and a clean and readable codebase. The project is now abandoned. The "intended for the public" phase ended long ago. The "OldCode" repository is that (if that still works). Then for a while we intended it for the UO shard moria.cz, but that didn't succeed either, and the shard is now defunct. The last commit of this phase is r904 in "SvnCode" repository. Lately I've using the codebase for experiments with in-memory transactions. First part is abandoning NANT for building and moving to VS 2015. That's done in r922. This is the last functional code. After that the transaction stuff is added which basically means the server is broken. Ultimately I've moved to GitHub, where the development may or may not continue. We'll see. This is a final goodbye.
OpenGL 4.5 3D engine - modern/advanced and easy to use.
A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.
The GK3 Tools project is a collection of tools and utilities useful for viewing and modifying the Gabriel Knight 3 data files.
NES game editor and creator
NestorLab is a full editor of any NES game. Graphic, music, text (when the coding is recognized) and code. It's include compiler, microchip programming and, for the fun, a box editor. Actually, only in French, but translate can be easily make from texts files.
Space-Faring is a 2D single-player turn-based space strategy game. The strategy revolves around 4X space conquest. Some inspiration came from Master of Orion and Outpost. The game is written in Java and is still under development.
online 4X browser game engine
d13 is a free browser game engine that allows you to build your own multiplayer online strategy game. suited for tick based empire building games that follow the 4X concept: eXplore, eXpand, eXploit and eXterminate. Despite its oldschool look and feel, d13 comes as a fully OOP, MVC web-application that features a responsive design as well as great flexibility. You can easily add troops, buildings and technologies and create templates and skins for the project as well. Live Demo: http://www.critical-hit.biz/d13 Documentation: http://www.critical-hit.biz NOTE: This is a DEV release. The project is currently version RC0, it is NOT recommended to build a full fledged game based on it. Please wait until d13 reaches RC1 - this will mark the first, stable release ready for production.
A two-dimensional classic game of Chess.
A fun game of Chess in 2-D created in Java. This game has basic features implemented, but we expect to push out a multiplayer version soon.
Java Games and Graphics is meant to be a fun project. The goal here is to have fun with JAVA graphics and JAVA games. There is no specific goal as to what kind of graphics or games.This project features an RPG Role Playing, MUD, and Turn Based Combat gam
An isometric arcade-style game of skill, puzzles and exploration
You are cartographer for undiscovered worlds; your task is to explore and map all areas of the recently discovered strange dimension of Hangworld. In order to complete your task, you take control of GERALD. However, fuel is expensive and funding can only be supplied as long as progress is being made, so it is vital to explore new areas and recover jewels. Spindizzy is a remake of the 1986 classic computer game of the same name, originally developed by Paul Shirley. The remake features true 3D OpenGL graphics and runs on a custom-built engine called Isorealms. The Isorealms engine features a complete content creation toolkit for modifying and extending Spindizzy, as well as offering the opportunity to create entirely new projects from scratch. Isorealms content creation tools are aimed at users of all experiences, from those who simply want to build new worlds to those who want to take advantage of advanced features such as Lua scripting and custom asset importation.
A project to make an epic as fuck modern 16bit dos game that can run.
A project to make an epic as fuck modern 16bit dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 chip to full capabilities! more details later!
nV@derz! is a two-dimensional, vertical space shooter inspired by the classic arcade game Space Invaders. The player must defend the planet from waves of aliens, and the game features a few variations from the original. Play with PC joysticks or keyboard with one or two players. Note (04-26-2017): Sound may not work on some systems. Please share your experience with nV@derz! in the Discussion forum or make a ticket in the Bugs tracker. Thanks.
MovieCentral of sid's with Extra Features
This is same project of Sid's MovieCentral >>>https://sourceforge.net/projects/moviecentral/ Added Upcoming, Currently playing movie details Added movies filter based on year, genre, rating Also added gallery style movies display Changed video player to vlc player Powered by tmdb
OpenQuest is a computer game conversion of the board game HeroQuest.
OpenQuest is a computer game conversion of the board game HeroQuest. The play supports Multiplayer as well as Singleplayer. The representation takes place in a isometric view (like e.g. Transport Tycoon, UFO - Enemy Unknown, etc.).
RPG system using FIFE and bGrease
The goal of fife-rpg is to rewrite PARPG so it can be used to easily create other RPGs with it even if PARPG will die. As PARPG it will use the FIFEngine (http://fifengine.net/) and bGrease (https://github.com/Beliaar/bGrease). It will use the source of PARPG (http://www.parpg.net) as a basis and build upon it.
Multiplatform Multiemulator Frontend
ixbar3000 is a frontend, it allows you to browse/launch games from a centralized place. While doing so it’ll keep statistics on your usage. You can also use it to store highscores on games that doesn’t have battery memory. Demo videos: http://www.youtube.com/playlist?list=PLsYn7B5Y4pDxKzEfZSIqlG62yswJXgBu2&feature=plcp
Tools for Advanced Squad Leader
Various small tools for the well known WOII wargame, Advanced Squad Leader
Classic text-based treasure hunt
This game is an original game based loosely (very loosely) on classic text-based adventure games such as Zork and Adventure. The object of the game is to use simple one and two-word commands to navigate an abandoned mansion and find all the treasures hidden within.
Карта Великого Новгорода для CiM2.
Создаю детализированную карту Великого Новгорода для игры Cities in Motion 2. Основные задачи: создать город в масштабе 1:1, соблюдая пропорции и схему движения по улицам города. Я не планирую заниматься созданием внешнего облика модели максимально приближенного к реальному, упор ставится именно на создание транспортной системы, расположение улиц и зданий. В связи с ограничениями редактора, многие здания повторить невозможно, а потому их будут заменять просто те, что будут близки по размерам.