rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal
A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us. Yes, I believe that Oberon technologies are very perspective for future.
A cross-platform, open source Real Time Strategy game engine designed to enable the creation of a wide variety of RTS games, with ease of modding in mind.
Open Global Thermal Nuclear War is a strategy nuclear war game loosely based on the nuclear capabilities and politics currently in the world today. Can you avoid the ultimate Game Over before it's to late!
an Open Source Gameboy Emulator for the Playstation. CPU emulation almost complete, with some video. Want to promote playstation programming by providing open source code.
CleanQW is a "cleaned up" version of ID Software's QuakeWorld. This makes for easier modifications by other authors, as well as a leaner, meaner QW.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
A online multiplayer dominoes game.
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Dreamos is an operating system developed on Sega Dreamcast to be ported to an array of embedded devices. The goal of the project is to be able to run non-ported Unix programs on the Sega Dreamcast and other embedded devices with ease and POSIX compliance
Forgotten Destruction is a free real-time strategy game developed using the Simple DirectMedia Layer. It focuses on the conflict between an evil shadowy empire and human race with their nearby allies.
Giga Crime Fighting Mecha Gelato-Bots: The Supreme Icecream-Tron Revolution 8,000,000. A top-down adventure game with three themes; mecha, anime and icecream. This project hopes to evolve with action/rpg/multiplayer elements like classic console games.
Lightget is an open hardware and open software project to build computer controlled systems with LEDs and/or other light sources. The ultimate goal is to provide illumination and visual entertainment in a convenient, low-cost solution.
An open abstraction layer for realtime graphics applications. This project is a highly optimised cross platform (or will be) kernel for games. One Opal HAL shall exist for each target CPU. The C++ sources are ANSI compliant and should compile without chan
Soccer manager with many new features, 2D/3D match engine, it will be released under GPL for Windows and Linux. OSM will include built-in database viewer/editor. Also all world leagues will be in. Over 50 statistics per player.
PICUBINO is an Open-Source hardware and software creative system for coded artifacts. It is the making system itself and the resulting coded object both, within the creation of its specific programming and visual assembling language.
A portable version of the ProQuake Quake1 (NetQuake) engine.
This project is an Anti-Stack 4 game written in TASM assembly using freelib. Fairly well commented code. Please improve this game and fix bugs.
SQuareDOGZ GameEngine, an newly created Game engine written in C++ and partly Assembler optimized! It has support for OpenGL, OpenAL, 3DS, lightwave, Network and joysticks etc...
Star Blaster is a Top Down Spacer Shooter Game for the TI-89(Titanium), TI-92+ and Voyage 200.
Vexed Advance - The Gameboy Advance Version of the great game by James McCombe
X-Gine ist eine OpenGL basierte 3D Engine geschrieben in C++. Sie ist programmiert für Linux/Unix, MacOS X mit XFree86 Installiert.
The engine for the upcoming Open Terror. This engine is based mostly on the XreaL project, with parts taken from AltUrt and ioQuake3 too. Still under development, but will soon be one of the first modern semi-realistic open source FPS games.
Blex is platform-independent SDK. supports video,audio,mouse,keyboard,network,timer.
High velocity racing - prepare yourself for adrenaline rush. Race with 15 live oponents online on futuristic industrial-like tracks with hovercraft like crafts.