rmapc is an efficient free map compiler for games using BSP files. Although influenced by id Software's quake map compiler, rmapc is developed from scratch and does not reuse code with similar utilities.
3D engine with NextGen-enhanced graphic software render programmed in Free Pascal. See the secret graphic power of Multicore-CPU's...
Mathematical library utilising SIMD features of common processors to accelerate many commonly-used algorithms where compilers fear to tread.
Amberworld is (going to be) an interpreter for the Amiga classic Ambermoon (by Thalion) and games with a similar engine (Dragonflight, Amberstar, Albion). This project needs support, looking for an 680x0 assembler geek.
Graph.h is a graphics library for ModeX graphics in TurboC. ModeX is a 320x240 screen mode with 256 indexed colors out of 262,000. There are four graphics pages available. Must use in TurboC and in DOS. main.exe demonstrates graph.h's abilities.
JaneNES is portable, cross-platform Nintendo emulator using Allegro, SDL and OpenGL support.
an Open Source Gameboy Emulator for the Playstation. CPU emulation almost complete, with some video. Want to promote playstation programming by providing open source code.
2600 Pong is an Open Source Port of the original Pong in Assembly using Bataribasic.
OSAC - Open Source Anti-Cheat
Open source anticheat is a combination of client and server software with 3rd party game plugins, which enable prevention and detection of cheats exploits in online multiplayer games. Its designed to be robust, stable, flexible and easily extensible.
A Linux distribution with the specific purpose of running MAME on an arcade monitor. It will be easy to install and set up.
Tamagotchi project in ASM
School project of a Tamagotchi in Assembler.
A 3D engine being designed in parallel with a FP vehicle combat game. This open source project includes the core engine, level preprocessor, and other utilities needed to complete the game. The game specific source will be released at a later time.
BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
A cross-platform «Boulder Dash»-like game in Oberon/Component Pascal
A goal of this project is not only produce a small funny game. It demonstates the power of Oberon technologies, shows how a game can be written to be launched under such different platforms. Portability is a strong feature of Oberons, and I use it, - Dash has portable game code (common for defferent platforms, written in Oberon-1) and non-portable layers to a hardware platform. Dash shows the portability and cross-platform in widely look, more than mainstream solutions can propose us. Yes, I believe that Oberon technologies are very perspective for future.
COWARDS stands for COrporate WARs Dedicated Soldiers. This is a 3D Real-Time Strategy, with some Civilization influence (Research tree) and a special effort towards smooth-solid missions and reasonably smart AI for both player and computer units.
CleanQW is a "cleaned up" version of ID Software's QuakeWorld. This makes for easier modifications by other authors, as well as a leaner, meaner QW.
I finally got around to actually coding something! This is going to be an OS for use on combat robots, complete with full support for sensors, hammers, flamethrowers, wedges, saws, and clamper robots. All weapon systems are fully customizable w/RC.
New Operating System for the Classic Cybiko V2.
The development of Defkon 17, a Realtime Strategy game, originally from PCX Brothers, now under the GPL!
A networked 3D Open-source engine based on OpenGL. A modular approach is taken to allow for other APIs/platforms to be supported. (Look at the documetation for help compiling).
The purpose of my project is to create a 3D engine that is a testbed for game AI algorithms such as swarming and pathfinding. The engine will feature very basic shading models for the shear purpose of visualization and verification.
A online multiplayer dominoes game.
An open-source project, trying to extend the life of the old game "Doom 2D", developed by Prikol Software at 1996-1997. The initial sources was opened by developers - "http://www.gaijin.ru/projects/doom2d.htm".
TimeSnake is (will be) a real-time, network capable game engine, kept modular to facilitate portability. Emphasis on keeping frame rate high, for a level playing field in competitive gaming. Dragon Fly is the first game using TimeSnake, a 3D fantasy base
Dreamos is an operating system developed on Sega Dreamcast to be ported to an array of embedded devices. The goal of the project is to be able to run non-ported Unix programs on the Sega Dreamcast and other embedded devices with ease and POSIX compliance