This is a command line based real time strategy game written in Python similar to Microsoft Rise Of Nation but: Not limited to two dimensions Is in dead space, No lands, no seas Based on command line ideal for command line junkies Finally it's free!
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Heroes: Rebirth is the open source clone of Heroes Of Might & Magic III : Shadow Of Death
Forget the world of Pro Golf, with Duffer! you are just not even in the same league! Welcome to the world of amateur golfing where nothing works quite like you had hoped. Game modes like Beer Round, Alien Invasion, Business Deal, and with secret levels..
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
Dutch open source game, playing in the Netherlands, written in Duch to get dutch people involved with Java and Open GL.
Magic country: War of Duboloms - game developed on Blender Game Engine
Our goal is to create a publicly available supporting architecture and design manifesto for an MMORPG. Eventually the design will be used as the basis for an Open Source MMORPG.
Over is a space-based comic-like RTS game with some MMO features (persistency, commander profile, etc...) It also features customizable fleets and wings. Over is build on a completely custom engine which currently runs on linux and windows.
The Rise Of Prometherion is a new generation of Real-Time-Strategy games. It is the 3D-Addon to Realms of the Emperor (www.rofte-de).
Sheep is a 2D platform jump-n-run(-n-possibly-shoot) game. It uses OpenGL for rendering, thus getting high framerates. I's written in C, and uses python for scripts. It's basically all free, but perhaps part two of the game will be commercial.
Simula Generación 1.
The developping part of the TheWiseGuys group. We develop role-playing settings and systems and character-generators. Eg. A vampire setting in Leuven, A AD&D settings, A new game, A new language ...
eCyberpunk is a Java version of the R Talsorian Games' Role playing system, Cyberpunk 2020 and it's supplements. Initially, the project will focus on GM aids, but may, in the future, be a full-blown game.
Longchangjin's personal project. http://app.xefam.com
An RTS inspired by Syndicate. The player is in charge of a mercenary company in a dystopian futuristic sci-fi world.
A game engine for developing platformers with a built in platformer called Diamond Matrix. Graphic designers, python & C++ programmers, anyone else interested.
This is an Single or Multi player First or Third Person Shooter game borrowing concepts from other popular games, such as Portal and Halo, in a futuristic setting. This will use OGRE as the 3D engine, and NewtonGD for physics. It will also use a custom n
AFX is an X11-based, extensible, graphical, and highly configurable frontend primarily for use on tv-connected systems. The original design goal is a joystick-controlled frontend for an entertainment (games, emulators, audio, and video) box.
Tool for Game Masters/Directors of "conventional" (i.e. pen and paper) RPGs to direct on-line games.
A set of XML specifcations for game-related metadata, an API, and a collection of associated tools for managing data. This is to serve as a reusable infrastructure for creating game frontends able to deal with large numbers of games (such as MAME).
A console roleplaying game, inspired by nethack. It will be very easy to play, and maybe, one day, there will be some network motor, allowing the player to play online.
An arcade-style racing game, in the style of the old Rollcage series of games. Fast, gravity-defying cars, fancy weapons, large, mindbending tracks and the inability to stop playing are what we're aiming for.
Along the river is an Open Source 3D action game written in Python and implemented with PyOgre, PyOde and Pygame.
Further development of ideas of (Sid Meyer's) Civilization.. Incremental, multivariable, with modelling of global scope of history -- strategy game.