Public Development for the Community Educational Project meant to inspire your creative talent in a variety of areas such as: C++ Coding, Apache / Windows / Virtual server Administration & DNS, Graphic Design, 3D in-game development, website html / php / asp / java, MySQL database management and troubleshooting.
Arcade tank battle in 3D. With multiplayer network support.
MultiVice - is a fully customizable multiplayer modification for Grand
MultiVice - is a fully customizable multiplayer modification for Grand Theft Auto: Vice City™. You can write any gamemode what you want using LUA Scripting language implemented into modification.
CorEngine is a work in progress, OpenGL graphics powered 3D game engine designed to help independent game developers with quick prototyping and game/virtual environment creation. The engine supports a standard set of features, like skeletal animation, post processing, Lua/C programming, physics powered by Bullet Physics, GUI and 2D/3D Audio.
Underworld Adventures is a project to recreate Ultima Underworld 1 on modern operating systems using the original game files.
Oldschool RPG - (Dungeon Master-clone) coded in c++ using the SDL library (targeting OpenGL) with scripting functionality from the library LUA making it portable to a wide range of platforms.
SDL Framework (SDLFW) SDLFW is a cross-platform framework from the powerful SDL library to create your own 2D games with the Lua programming language. It's easy-to-use, free, open-source, and works on Windows and Linux.
A series of scripts to allow genetic techniques to tuning cars in TORCS
The Aesir project is an open source framework for Massively Multiplayer Online game servers developed using the Microsoft .NET platform in C#, and in essence a rewrite of the current Athena project.
Alea is an open-source Macintosh application for creating computer games, and in particular graphical adventure games along the lines of Myst, King's Quest and The Secret of Monkey Island.
AnarchiX is a 2D point&click graphical adventure game like in the old good days. The goal of the story is pretty simple "purge the world of proprietary software". It features various open-source mascots as playing characters. It shall be fun to pla
[DISBANDED] Isometric client/server based MMORG Featuring: 2d+ (isometric mapstacking), tilestretching (looks 3d) and realtime map editing. Uses SDL graphics library for portability.
A snarky 2D management game about building and running a dungeon.
NOTE: This repository is inactive. Development of Dunge-O-Plunge has been moved to a new repository and utilizes a different game engine. A snarky, top-down 2D management/city-builder game about building, running and managing a dungeon to maim and exploit courageous heroes. Built on top of the LÖVE game engine, which is multiplatform.
With the new name comes a new sourceforge address - go to https://sourceforge.net/projects/enginesofwar/ to find this project now!
Main bots for the public virtual worlds based on ActiveWorlds v4.1.
Fighter 2 is a pretty simple fighting game were you can either make your own character with different premade body parts or draw your own body parts! You can also make your own animation for your character. You can create your own gamemodes with LUA too!
A sandbox for experimenting with game development techniques and technologies, aiming to develop a game framework and sample game.
Lienzo is a gtk-Canvas and Lua program to work in geometry. Unlike others like Cinderella, Cabri, DrGeo, etc... this one focuses in algorithms, not in static figures. the lua interface allows to work with programable objects.
Lua module for create interactive environment. Support for openGL, openAL
Lurel would have been a 3D game engine with a physics engine and full Lua integration, if I had the persistence to finish anything bigger than a calculator.
NoSkill's project to synchronize World of Warcraft in game ranks with the guild's RaidPlanner.
Pear3DEngine is a modern and modular 3D development framework
Pear3DEngine is a modern and modular 3D development framework that lets you create professional games, simulations and more. You are free to develop your program in C + +, XML or LUA and publish it as open source software or selling it as a commercial program. The rendering engine uses internally OpenGL or DirectX optionally. The planned editor supports software development on Linux, Windows and maybe MacOS X. DirectX 9 and therefore Windows XP are currently not supported and support is not planned in the future. One goal of the Pear3DEngine Framework is to use the latest and most promising algorithms and techniques from the 3D and IT scene.
Polopoly's a porting of the classic Monopoly. Polopoly's not limited to the original rules, but also uses different maps with crossing streets etc. It's not just only an online playable game, but serves as a tutorial how to build a simple game, too.
Travel the lands, take quests from kings, delve into ancient ruins, and battle strange creatures in this new RPG. Features an automatically generated world to ensure replayability and tactical combat to keep players on their toes.
Randomedia is an action game developed in Argentina, in C++ and Lua. A game with sheeps, aliens, other weird stuff. Very old code (2003).