MultiVice - is a fully customizable multiplayer modification for Grand
MultiVice - is a fully customizable multiplayer modification for Grand Theft Auto: Vice City™. You can write any gamemode what you want using LUA Scripting language implemented into modification.
LxDoom is a version of the classic fps game Doom by id Software. Specifically, it's an engine for playing Doom levels, based on the source code released by id Software. It aims to be free, reliable, portable, and support a wide range of levels.
A small (and ugly) firework display i wrote in ASM for a competition... It actually came in shared first place :) It can run stand-alone as its own OS or in DOS or DOSBox (but not in ntvdm). Source also includes a python script i wrote for generating
This project is designed to port an 83+/Silver edition RPG that I started working on into an online RPG. It is in its very begginings of developement, but the possibilities, I hope to gain through this would be amazing. It will be in Java.
This is a Japanese to English fan translation patch for the Capcom video game "Gyakuten Saiban 3", one of the sequels to Phoenix Wright.
This library provides compatability betweenBorland 3.0 and the Mac OS X Developer Tools.
JaneNES is portable, cross-platform Nintendo emulator using Allegro, SDL and OpenGL support.
This project aims to produce a Q-zar (popular indoor laser-tag game with many features) open source clone. Features will be the same of commercial Q-zar products from MENO electronics with some new feactures and improved GUI and game styles.
L-OS is a 3D angine written in Intel 8086 assembly for 16-bit real mode. The engine currently features Mode X support with wireframe meshes. L-OS is a booting package that can be installed to hard drive via floppy disk.
Lapetus, an high-level open source library that can be used in the development of programs and games for the Sega Saturn.
An open source refreshed clone of Nintendo® Pikmin™ coded in Allegro. This project was created for our first year studying Computer Science in ECE (Ecole Centrale d'Electronique) in Paris.
A port of the 3D shooter engine of Duke Nukem 3D with more extensions, like OpenGL/Direct3D, MD2/MD3 models, high-res textures, MP3/OGG music, etc..
Unfinished (DEAD) point&click adventure attempt
Point&click adventure attempt that was too big slice to chew...