A J2ME MIDlet implementing a Portable Chess Board to run on a Java enabled Cell Phone. In order to download the binaries and/or the source files please follow the "Project Web Site" link or go to http://www.gjlay.de/MobileChessBoard directly. Have
AgateLib - Awesome game and tool engine library. A platform independent .NET library for developing games and game development tools. AgateLib is built on a driver-based model so that new platforms and rendering pipelines can be implemented easily.
A single player RPG game. FeroX means: spirited, courageous, warlike /wild, arrogant and unbridled in latin. It's a RPG project, based on GLScene which is a OpenGL enviourment for delphi. The battles will be as in the Final Fantasy.
A Java library for communicating with Live For Speed's InSim network protocol.
3-dimensional version of the classic game Lightbikes. The 3rd dimension is created by having many levels with ramps between them. Checkout the webpage at http://lightbikes3d.sourceforge.net for more info.
A rewrite of the open-source AIME MUD Engine. AIME2 includes more-efficient code, a better structured scripting language, and a robust and flexible world development environment AIME has been known for. Includes better windows support.
Utitlity to generate statistics (scoreboards, charts) from BZFlag games.
An enhanced digging plugin for Craftbukkit
A plugin to allow for easier digging of large areas, with a focus on keeping the balance of game play in survival mode.
Elysion Frameworks are a powerful, yet leightweight cross-platform multimedia library to help create games or graphical applications. The frameworks are splitted in three branches: ElysionKronos, ElysionLegacy and ElysionMobile.
Cooperative Fair Event Outcome Selection in a hostile environment.
Helen is an adventure game engine written in Java 6, designed to support multiple users. Where Helen attempts to be unique is enabling users with powerful extensibility without a grammar-heavy language (thanks to Groovy).
NeoenEngine NG (Next Generation) is the evolution of neoengine one,it's a different development from NeoEngine2, it's a direct inherits from NeoEngine one.
This application/toolkit provides an efficient method to render terrains - it is an implementation of Geometry Clipmaps (Losasso and Hoppe 2004) written in OpenGL and C++, as either a stand-alone GLUT app or part of an OpenSceneGraph.
No Means No - computer-aided board game for alternative lifestyles (swingers, BDSM community etc.). See our Home Page ( http://nomeansno.sourceforge.net/ ) for details.
PORTALEngine is a Game Engine for 2D RPGs that will have a mixture of features from Japanese-style RPGs and Western-Style RPGs. <br> PORTALEngine es un motor para hacer RPGs 2D con una mezcla de caracteristicas de RPGs japoneses y RPGs Occidentales.
This game engine is designed for use in puzzle and board games where a grid structure is necessary. It was originally developed for use in grid type logic puzzles. This project was started to allow adaptation for other puzzles, like crosswords and sudoku
RayGE-GDI II (pronounced: Rage-GDI; Rays Game Engine Version 2)
Java-based recursive SuDoku Solving program. Currently console-based, mostly personal effort, but all contributions welcomed! Hopefully we'll have a GUI for easy solving/generation in the future...
2048 clone written in Lazarus
This is (yet another) a clone of the popular game 2048. It's written in Lazarus.
Developing tools to work with SimPe, replacing the built in "plugins" with enhanced versions for SimAntics coders.