X3D Prototypes for the SMUOS Component
Develop X3D prototypes to ease the use of the X3D network sensor for simple multiuser online scenes
Develop an experimental framework for simulated multiplayer (model) railroads. It could be based on the VRML/X3D standard and it could use internal scripting with ECMAScript and MU systems that provide network sensor interfaces. Project Homepage: http://simulrr.sourceforge.net
4X Space Strategy Game
FreeOrion is a free and open source community-developed 4X turn-based galactic empire strategy game.
Create your own Visual Novels and play them online or offline in a Web-Browser of your choice. Everywhere at anytime.
Game engine for playing tomb raider 1 - 5 levels.
PLEASE NOTE: Project development moved to Github! https://github.com/opentomb Here you can find ONLY nightly builds for Windows. OpenTomb is an engine that can play classic Tomb Raider 1 - 5 levels and custom TRLE levels. It is developed for fans and fun. Some code was taken from OpenRaider project and Quake Tenebrae project. Resource loading routines are taken from http://icculus.org/vt/vt/ project. It is developing in netbeans 7 + GCC TDM 4.9.2 Used libraries: SDL2, SDLimage with jpeg and png libs, vorbis (ogg support), OpenGL, OpenAL, freetype 2, LUA, BULLET. Youtube engine work example: http://www.youtube.com/watch?v=Jf3JGm67oS0 I need some help in game behavior algorithms, level parsing, e.t.c. Needed for work: 1) Original Tomb Raider levels 2) Font .ttf 3) Config files (config.lua and autoexec.lua)
A project to make an epic as fuck modern 16bit dos game that can run.
A project to make an epic as fuck modern 16bit dos game that can run on old and new hardware!!! It is planned to be a tile engine game for FreeDOS utilizing mode X of VGA and using the YM3812/OPL2 chip to full capabilities! more details later!
Официальный тред: http://410chan.org/dev/res/9999.html
A two-dimensional classic game of Chess.
A fun game of Chess in 2-D created in Java. This game has basic features implemented, but we expect to push out a multiplayer version soon.
The GK3 Tools project is a collection of tools and utilities useful for viewing and modifying the Gabriel Knight 3 data files.
Lost God cards is an 2d MMO rpg playing with cards, that project includes the server and the client, both are programmed using java.
Legandary Story of the Zarakite
This aims to become a full, cross-platform (Win, Mac, Linux) 3rd-person action and adventure game, using Irrlicht 3D engine and other open-source libraries and tools. It is being developed in C++ and uses 3D models made with Blender, rendered with OpenGL.
3D Space Station Simulator (inspired by SS13)
OpenGL 4.5 3D engine - modern/advanced and easy to use.
A 3D engine built in C# using OpenTK - it makes use of modern rendering techniques/shaders. Still in very active development.
Fork of Battle For Wesnoth aimed at higher-resolution iOS devices. All-new music and graphics, and will eventually be a steampunk conversion...
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
Cobel Engine will be a good game engine allow user to create quality 2D scrolling game such as Castlevania , Metroids and if possible , adventure game like Sierra adventure games.
Earl Engine moved to Google Code: http://earl.googlecode.com. BoardCalc is a separate, independent utility mobile application for Conflict of Heroes gamers. It's a probability calculator and dice replacement. NOTE:
Quake I port for Nokia Series 60 devices
GNUGoS60 is a port of GNU Go (gnugo v3.6) to Symbian / S60. Go is a board game, whose object is to control a larger portion of the board than your opponent, through the placement of stones on a 19x19 grid.
Icepearl is a hybrid of a multi and singleplayer RPG for mobile devices written in Java.
Pacman Game for J2ME enabled cellular phones. A CS 329 - Software Engineering II project for the University of Illinois.
The Brazier Project is a structured server and client system. It is designed to allow communities to place their own worlds and maps onto the server, and script them accordingly.
An effort to bring freeciv to the Palm using the Razor! gaming engine