The TBG Engine Suite is a Text Based Game designer. It has currently been replaced with a new project called Mud Designer hosted on Source Forge.
Interface Backup is a application written for Windows in Visual Basic using .Net Framework 2.0. It is designed to backup the interface and configuration files for the popular MMORPG World of Warcraft.
Solver for Einstein's Puzzle
Solver for Einstein's Puzzle Using scopes, facts, rules, but not working with other kind of puzzle, need to be enhanced Good link : http://www.stanford.edu/~laurik/fsmbook/examples/Einstein'sPuzzle.html
project to convert vbgore
This project generates BZW World code for BZFLAG to create a house from the varibles you provide.
Welcome to your own, legal grow site. GrowBiz is a medical marijuana growing simulation that lets you live the life of a Weed dealer and Grower. Start out with basic skills and minimal money, then work your way up to be the biggest dealer in town!
This is a (close) remake of the traditional board game HeroQuest. AI controls the monsters and plays as the dungeon master. This game is multiplayer and is to be played over the Internet or LAN.
This is n German Project with an German Description only: - Dominion Ranglisten App ist eine kleine Anwendung welche eine Rangliste für das Spiel Dominion ausgeben soll folgender Blogbeitrag wurde zur Punkteberechnung herbeigezogen: http://hollarius.wordpress.com/2009/11/13/dominion-als-ligaspiel/ Weiterführend ist folgendes im Projekt noch einiges geplant. Siehe Wiki.
An application that aims to help the users eye sight and trains the user to read Words and full structured sentences at an improved rate. Similar to the well known application EyeQ.
The source code for the UDK release of apoclyofable
The source code for the UDK release of apoclyofable including all dll's and unrealscript, all resources, tutorials and how to guides. Apoclyofable release on the PS3 and Xbox 360 can be found at https://sourceforge.net/p/apoclyofablecry/
BlobIt is an in-development game engine being created on the .NET 2.0 framework. It's eventual concept is to create a DX9 (and higher) compatible game engine that allows for commercial quality games at a fraction of the cost. All while being Open Source.
App which controls a logic analyzer to test and diagnose logic boards from arcade games.
L5R Role-Playing Game Utilities is a group of smaller programs that make playing the game online easier and faster. L5R-OS: Online Session (Planning) L5R-CL: Character Library (Planning/Alpha) L5R-DR: Dice Roller (Stable)
Adventure Develop would be a free and open alternative to AdventureMaker, providing an user-friendly interface and a complete environment for develop point&click game. ********** Development has been stopped because the engine is too distant to be compli
Hikari is a control system for the East Coast Control Systems' Hercules planetarium theater control.
MpxOS is an emulator of an operating system created in Visual Basic.NET
.NET - VISUAL BASIC NVIDIA +ATI PHYSX SLIMDX DIRECTX 9 -ENGINE/WRAPPER
Visual Basic .Net , Nvidia Physx (PHYSICS - ATI INTEL ETC. COMPATIBLE) , DirectX 9 (using SlimDX) 3D ENGINE/HELPER/WRAPPER This project incorporates these technology into a simple Open Source Engine, allowing simple access to Nvidia PhysX library using DirectX 9 (VIA - SLIMDX) to render "Simulations/Games" ALL IN VB.NET -with- C# and other .NET language compatibility. Visuals now include .X model loading with Animations and Skeletons (shaders) Level loading and AUTOMATIC object (mesh) type detection and classifying ALLOWING ONE .X MESH to be built with LIGHTS, AUTOMATIC CLOTHS, DOORS, DYNAMIC OBJECTS, TERRAIN MESHES AND DYNAMIC MESHES, CAMERAS, PORTALS, DUMMIES ETC... all by simple NAMING of objects then the LEVEL LOADER. (partial) Script editor (coming soon) for final setting of Door (to and from portals), Camera , Animation , Physics Fine tuning and Custom shaped/breakable objects, light color and intensity modification with flickering and breakable lights, Inventory,etc
AI Injector for Wc3 DotA Maps (DotA 1)
This Program is an Open Source AI Injector (In the future, once finished) for Wc3 DotA Maps. Unlike the old DotA AIs, this one will be fully customizable since it uses a Injector program behind it and it will also be compatible with most DotA Maps since it is modular in nature. More info to come :-) Credits to IceFrog for Wc3 DotA, Blizzard for Warcraft III, itself, Magos for MpqLib and Vexorian for the Optimizer. License: I, James Druid, is not held accountable for any damages or infrigements to any property or person resulting from the use of this Program. This program does not come with any Maps nor any file from Warcraft III, itself. Users are required to download the DotA Vanilla Map on their own to use with this Program. Any actions performed by user cannot be accounted to the Author of the program. USE PROGRAM AT YOUR OWN RISK.
A simulation game which emulates a virtual operating system.
FunDesktop is a simulation game which emulates a virtual operating system. At the moment, it resembles more of an XP environment, but in the end we will have a custom laid out operating system which will be skin-able. The idea of this virtual operating system will have a story line behind it - however this is currently in planning phase.
Mission control software for the space-simulator Orbiter
Mission control software for the space-simulator Orbiter, striving to get the look and feel of the old Apollo Mission Control from the 60's. It connects to Orbiter via Orb:Connect
A space game in the Hoshikaze 2250 universe, built on the NAEV engine
Stars of Call will ultimately be a mix of Elite-like, Rogue-like and RTS, set in the Hoshikaze 2250 Sci-Fi universe, developed by the eponymous French Association. Hoshikaze 2250 is a very large universe, set in the year 2250, Human Occidental Calendar. With 9 sentient species sharing more than 3000 stellar systems linked by natural hyperjump tunnels and settled on nearly 200 planets, it allows to develop many things around it : short stories books, novels, comics, paperback RPGs, videogames, boardgames, etc... An association was created in 2007 to sustain the Project as a whole, with both open-source and commercial developments around a Community of Creation. Our motto : "Amateurs in spirit, professionals in methods". For now (26/04/2014) the following things have been committed to SourceForge : - An older Stellar System editor from 2004, - A set of Game Design Documents, - A prototype being developed as a Total Conversion of NAEV (http://blog.naev.org/)
Randomly generates scientifically-plausible solar systems, simulates plate tectonics, calculates climate, randomly generates towns, city blocks, NPCs, treasure hoards, dungeons, and other RPG-related things.
This is a project to convert the existing vbGORE engine into .Net
This MUD/MMORPG server uses classes and objects written entirely in VB.NET with intent to use XML files as the storage method for game object (NPC, item, character, etc) data. Currently targeting the Win32 platform.