IGS Go client for Windows Mobile and Android devices
Space style MMO RPG 2D with upgradeable ships and expandable environment. Clone of very popular game called Diaspora. Purchase your ship, purchase your modifications and conquer the universe with your guild as a pirate, trader, or federation soldier.
A fun realistic multiplayer free-and-open-source first-person-shooter!
A mirror of releases is here.
Dangerous Tux is a game based on Dangerous Dave from DOS.
Console based rcon client for minecraft servers.
Mcrcon is IPv6 compliant minecraft rcon client with bukkit coloring support. It is well suited for remote administration and to be used as part of automated server maintenance scripts. Does not trigger "IO: Broken pipe" or "IO: Connection reset" spam bug on server side. Precompiled binaries available for Windows (x86), Linux (x86) and Mac OS X (x86 / x86-64). Program is written in C99 with getopts options handler (POSIX). It compiles on all proper compilers and environments which supports POSIX and C99 (basically almost all C compiler environments). *Note that this app is still in beta stage so there might be quirks and incomplete implementations of features here and there. No major problems know at the moment.* Project github: https://github.com/Tiiffi/mcrcon
A game of stealth (C++ / Easy2D)
sauerbraten with LuaJit2 scripting
CM EDITION for Sauerbraten Collect ----------------------------------------------------------- cm|ac, aug 2013, v0.5 beta make great mods for sauer easily with lua scripts, no compile needed, see results immidiately. Included .lua files with examples features lua scripting (LuaJit2.0.0 scripting with ffi library support) build maps with lua, read/export geometry info, send/receive any file, on any server, filter received edits, detect/respond to sauer events like edittoggle, shots, damage, load jpg/png images and build maps with them and much much more ...
DirectX 8 framework that takes care of the nitty-gritty of DirectX initialization and provides the client programmer with a simple interface: Initialise(), Update(), Render(), Release().
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use) More infos: http://www.impulse-based.de
Ping Cube is a FPS using the Cube game engine. It aims to be playable and realistic.
Stunt Marble Racers (aka Marbles 2) is a game "inspired by Marble Madness" where you race various tracks with a marble, either against the clock, against another player in splitscreen or agains up to 3 others in network.
pyBzEdit is a wxPython program designed to edit the world files used by the bzflag game. You will need Python, wxPython, and pyOpenGL to run it. There were also (now unmaintained), versions that run under IronPython/OpenTK or Jython/JOGL!
WUU was a program to keep your World of Warcraft UI addons updated with the most popular mod sites. It is no longer updated, and the domain used in the source code for updates is no longer owned by the maintainers. As such, the released files were deleted - but the source is still here, in case there's something to learn from it. There's no way to delete a project on SourceForge (http://webapps.stackexchange.com/questions/42490/can-you-delete-a-project-on-sourceforge), so...
The WoWAce Portage System is a Platform Independent alternative to the WAU (WoWAceUpdater).
Cross platform Game Creation Software
Mokoi is a Game Creation Tool. Mokoi Games are platform neutral, if a compatible player is available for OS or Device, you can play games with no troubles. We're also have projects to help with creating and sharing platform neutral games.
AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
Zen Worlds is an object oriented C++ virtual worlds / MMO game engine framework. This project includes Zen Engine game engine client, Zen Enterprise, an Enterprise Service Bus, and a C++ Application Server, and Zen Studio, a game development IDE.
Releases by No Name Development. All original code is released under the zlib/libpng License, the source to No Name MAME is released under MAME's own license.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
Funny Sketches is a 2D physics-based puzzle game. It uses Box2D and Qt. The aim of the game is to guide a red ball to reach all stars in the level. To do this you can draw polygons and circles with your mouse!
MoteDaemon is a lightweight server that enables applications to receive Nintendo Wii remote input data as XML over a TCP socket. It includes a Flash application to demonstrate its capabilities.
A project to hone my C/C++ skills, modifying the source code for the pDiaspora server and client. Original source can be found from the creator's website at http://www.nighsoft.com or his sourceforge account https://sourceforge.net/projects/pdiaspora
Box2D is no longer developed on SF. However, I'm now using SF for downloads.
IL-2 1946 WWII Flight simulator mission tweeking utility. This utility allows fast easy access to change a Co-op mission parameters without having to open the FMB or use more sophisticated mission building utilities.
This system is designed to synchronize objects over network using a 1 server : n clients topology. In contrast to Object Replication system used in Zoidcom or RakNet this solution is developed to be very scalable using multiple threads/cpus=> MMO ready.