AfA-Scumm is the 2D adventure engine powering AmberfishArts, a community for enthusiasts of classic adventure games as well as a hub for high-quality fan projects. Coded in C++, AfA-Scumm is both very portable and feature rich.
AllegroGL is a small library intended to allow Allegro applications to use OpenGL in Unix, Windows, Mac OS X and DOS.
A skeletal animation library designed to load and play skeletal animations. It supports models that are composed of several swappable meshes bound to a single skeleton that can be driven by multiple animations and has an export plug-in for Maya.
A fun realistic multiplayer free-and-open-source first-person-shooter!
A mirror of releases is here.
Blackenfall is an online role-playing game system designed to allow you to create or participate in completely customizable RP sessions over the Internet.
Box2D is no longer developed on SF. However, I'm now using SF for downloads.
CSS:RPG Mod is a server plugin for Counter-Strike: Source. It's based off the UT2K4RPG Mod. All player data is saved into a SQLite Database. CSS:RPG is open source so that it can be ported to other Half-Life 2 mods or for learning HL2 plugin coding.
Defunct; see https://github.com/chazomaticus instead.
Cube-OSX is an unofficial port of Wouter van Oortmerssen's excellent Cube 3D engine/game to Mac OS X.
CubeMon is an application to display public game servers from Cube-Engine based games like Cube, AssaultCube and Sauerbraten. It shows some useful server information and lets you join a game directly. A plugin interface allows additional games and UI's.
D5.2 is a web-based game in which players explore an infinite procedurally generated world. They can claim sections of the map and build on them. Design is very open-architecture to allow new terrain generators and game rules to be easily added.
Dangerous Tux is a game based on Dangerous Dave from DOS.
A walkthrough virtual model of Ezekiel's temple based on the Cube 2: Sauerbraten engine.
Funny Sketches is a 2D physics-based puzzle game. It uses Box2D and Qt. The aim of the game is to guide a red ball to reach all stars in the level. To do this you can draw polygons and circles with your mouse!
The Fury² Game Creation System is a game development toolkit for the 32-bit Windows platform, designed to allow the creation of complex multimedia software and games with minimal unnecessary effort (i.e. reinventing the wheel.)
GameMaker Big Template is an effort to provide the GameMaker users with a template with common-used objects such as characters with platform movement, or four directions movement, or mouse controlled behavior and more.
A hight performance well designed Collision Detection Library for the Open Dynamics Engine. Supports CONCAVE TRIMESHES and Deformable bodies.
IGS Go client for Windows Mobile and Android devices
IL-2 1946 WWII Flight simulator mission tweeking utility. This utility allows fast easy access to change a Co-op mission parameters without having to open the FMB or use more sophisticated mission building utilities.
IBDS is a library for dynamic simulation of multi-body systems in C++. It simulates rigid bodies, particles, many different joint types and collisions with friction. (ZLib license, free for commercial use) More infos: http://www.impulse-based.de
The purpose of this project is to develop an engine for running web based Interactive Fiction (also known as text adventures) and to develop a XML based Interactive Fiction Markup Language (IFML).
An Irrlicht project creation wizard and game framework It generates all necessary source code, project files and dll's at the click of a few buttons. It will create a simple project such as 'Hello World', to a fully functional FPS game.
The ILS Engine (Irrlicht#) is a high performance port of the popular Irrlicht Graphics Engine. Rewritten completely in C#, it provides a pure .NET assembly for any .NET based graphics project.
A sick and addictive arcade game. You control a hand holding some very heavy ball on a rope (physics simulation included), and there are a lot of enemies trying to eat your hand. You won't let them! Crush'em all with the ball!
A 64-bit clean (hopefully!), portable, object oriented library of tightly integrated low-level classes, templates and functions targetting realtime multithreaded applications such as midi sequencers, audio synthesisers, games and simulations.