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GCompris is a high quality educational software suite comprising of numerous activities for children aged 2 to 10. Some of the activities are game oriented, but nonetheless still educational.
This is a first attempt to create a game in OpenGL with SFML. It is a game for two players, flying with ships in a two-dimensional space setting, governed by the laws of gravity. There are several game modes and a lot of weapons.
This is a program for playing the game of go. No go program to date has achieved a level of mastery comparable to chess programs. The design goal is to develop as strong of an AI as possible using D, agile development, an object oriented design, and gene
The Java AI Gaming Engine is a collection of games that allow easy integration, testing, and competition of AIs. The games that are supported: Hex and Ataxx, and in the future: TicTacToe, Chess, Checkers, Rock-Paper-Scissors, and more.
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Chess game, but also so much more. Allows user to create their own custom board game, with own rules, pieces, and board layout. Includes intelligent AI that can adapt to customized games, and multiplayer support that allows users to share their creations
CINAG is an UCI computer chess engine. This is a module which thinks about the game and try to find the best move for each position. Our goal is to create a quite strong opponent by using state of the art AI technics.
Discovers optimal chess moves from quantum-like wave-functions
Quantum Chess provides an alternative to traditional chessai which is based on branching, iterations, and historical plays databases. Instead Quantum Chess models each piece as a wave function between other pieces on the board allowing the discovery of optimal continuous paths. Please see the discussion page on where to begin.
The theoretical advantage of Quantum Chess is that it automatically prunes redundant moves unlike iterative/branching models while maintaining strategy-like...