Classic text-based treasure hunt
This game is an original game based loosely (very loosely) on classic text-based adventure games such as Zork and Adventure. The object of the game is to use simple one and two-word commands to navigate an abandoned mansion and find all the treasures hidden within.
This is a homework project for the Software Laboratory 4 course at the Budapest University of Technology and Economics. This program is developed by a team of two IT Engineering student, its goal is an introduction to object oriented development.
Find as much words you can in a schema (game console based).
Train your brain and your sight with this searching words game. You need to find as much words as possible in a NxN schema filled with random letters in the shortest time as possible. Only words that are longer then a minimum size can be selected. Words needs to be composed of connected cells. - You can't jump a cell. - You can't use twice a cell. Cells can be connected to each other in horizontal, vertical and diagonal. Dimension of the board, duration of a game and minum lenght of the word are configurable. At the end of your play you can see statistics showing the percentage of words found and the longest words contained in the board that you have missed. This game is compatible with any shell. Have fun and find a lot of words.
A java-based, purely object-oriented chess engine.
Kenny ClassIQ (read Kenny Classic) is something like my dream project. It is a chess engine with pure object oriented programming with close-to-real-world representation of the game inside the program using OOPS. Initially I thought of doing a similar thing in C++, but after trying to develop my other chess engine Kenny in this route, I found out that it is a difficult task, and switched to using Java for the programming instead. To learn how to do it, I created a similar, many-times-lesser-in-complexity project KenTacToe. Having completed it successfully, I've gained the confidence to proceed with Kenny ClassIQ, named so because it is more class-oriented than Kenny, and because I want it to be intelligent. (A play with words landed me Kenny ClassIQ.) Also, I used this name so that people searching for my other chess engine Kenny can also find this more advanced chess engine (okay, yes, I wanted to name my chess engine Kenny, so).
Questo gioco è un'avventura testuale: con l'aiuto di semplici comandi bisognerà aiutare il calcolatore a risolvere alcuni enigmi. Traduzione della versione per TI-99/4A, di Aristide Torrelli (MCmicrocomputer n. 33, settembre 1984).
Terminal Tetris is my implementation of the famous block game, written in Java. The output is sent to the terminal (cmd). The input is taken in by a Java application window. The Java application must be the active window in order to work.