22 projects for "tiny-workflow" with 2 filters applied:

  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

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    Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
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  • 1
    Godot Minimal Theme

    Godot Minimal Theme

    Godot Minimal Theme

    Godot Minimal Theme is not a game engine itself, but rather a custom editor theme designed for Godot Engine — aiming to offer a clean, minimalistic, and visually comfortable interface for the Godot editor. The theme adjusts base colors, accent colors, contrast, icon saturation, corner radii, fonts, and other UI settings to deliver a more modern, streamlined, and easier-on-the-eyes editor appearance. It has been tested and confirmed compatible with several recent Godot versions (4.3, 4.4,...
    Downloads: 1 This Week
    Last Update:
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  • 2
    Sample GenLayer project

    Sample GenLayer project

    Includes the boilerplate code for a GenLayer use case implementation

    ...The project integrates both backend contract development written in Python and frontend components built with modern frameworks, enabling a seamless full-stack development workflow. It emphasizes best practices such as environment configuration, modular architecture, and comprehensive testing, helping developers avoid common pitfalls when building blockchain-based applications. The boilerplate also includes a testing framework that simulates realistic contract interactions, ensuring reliability and correctness before deployment.
    Downloads: 0 This Week
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  • 3
    Ambient

    Ambient

    The multiplayer game engine

    ...It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. Ambient supports a package-based workflow reminiscent of Rust’s crate system, where “packages” bundle code, assets, and schema definitions; this modular design encourages reuse, mixing, and sharing of content. The engine includes an asset pipeline that can stream and load common 3D formats (e.g. GLB, FBX) on demand, so players don’t need to pre-download large asset bundles — the engine handles asset streaming.
    Downloads: 0 This Week
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  • 4
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score...
    Downloads: 0 This Week
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  • Forever Free Full-Stack Observability | Grafana Cloud Icon
    Forever Free Full-Stack Observability | Grafana Cloud

    Our generous forever free tier includes the full platform, including the AI Assistant, for 3 users with 10k metrics, 50GB logs, and 50GB traces.

    Built on open standards like Prometheus and OpenTelemetry, Grafana Cloud includes Kubernetes Monitoring, Application Observability, Incident Response, plus the AI-powered Grafana Assistant. Get started with our generous free tier today.
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  • 5
    Steamunlocked

    Steamunlocked

    Keep track of newly added games

    Steamunlocked is an open-source repository associated with providing access to preconfigured downloadable game packages that can be installed and played without requiring traditional distribution platforms. It focuses on simplifying the process of acquiring and running games by offering ready-to-use versions that eliminate the need for complex installation steps or additional configuration. The repository itself typically serves as a hub for organizing links, tools, or resources related to...
    Downloads: 40 This Week
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  • 6
    nunuStudio

    nunuStudio

    Web powered cross-platform 3D, WebXR game engine

    ...As an accessible entrypoint to game or interactive content creation, nunuStudio is well-suited for artists, designers, or developers who prefer a WYSIWYG (what you see is what you get) workflow instead of fully coding everything. Because it is open source, users can inspect, modify, or extend the system as needed — adding custom behaviors, plugins, or export options. It’s ideal for rapid prototyping, small games or interactive demos, or educational purposes: you can build scenes, tweak visuals, test interactivity without deep diving into all low-level rendering details.
    Downloads: 0 This Week
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  • 7

    geeny

    scriptable game engine with built-in support for 2D graphics and sound

    Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
    Downloads: 0 This Week
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  • 8
    Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982). More info on the web site (Use link or go to http://sukender.free.fr/paratrooper/index_en.php ).
    Downloads: 0 This Week
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  • 9
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    Glitch-client is the source code for the original Flash-based client for Glitch, the MMO game developed by Tiny Speck. It includes the user interface, display logic, game logic client-side (in AS3), asset handling and communication with servers. The client handles rendering the game world, inventory, avatars, locations, games etc., via the Flash client. The client code was later released as part of the asset archive after the game shut down.
    Downloads: 0 This Week
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  • Streamline Azure Security with Palo Alto Networks VM-Series Icon
    Streamline Azure Security with Palo Alto Networks VM-Series

    Centrally manage physical and virtualized firewalls with Panorama

    Improve your security posture and reduce incident response time. Use the VM-Series to natively analyze Azure traffic and dynamically drive policy updates based on workload changes.
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  • 10
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    Glitch-items is part of the Glitch game’s asset / source code archive by Tiny Speck; it contains definitions, data, and ActionScript source code for “items, Inhabitants, and other assorted things” from Glitch. It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. ...
    Downloads: 0 This Week
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  • 11
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down. The server-side code that turned all of the avatar configurations into the sprites used by the game. ...
    Downloads: 0 This Week
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  • 12

    Identification

    A tiny "guess what I'm thinking about" game, or an identifier.

    This is a tiny game : think about something and answer the questions the software asks. The goal is to have a "identifier" which is able, for instance, to find which mushroom you have in your hands.
    Downloads: 0 This Week
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  • 13
    Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1), which allows to play and review Go (Weiqi, Igo, Baduk) board game files in Smart Game Format (SGF). Supports problem solving. Project provides library for SGF parsing as separate package.
    Downloads: 0 This Week
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  • 14
    Jellyfish Quest
    Jellyfish Quest is an adventure game in which you play as a jellyfish out to rescue your girlfriend from Japanese fishermen. Features the flexible game mechanic of grabbing stuff with your tentacles, a rather silly plot, and tiny, tiny, graphics.
    Downloads: 2 This Week
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  • 15
    Open Planet Defense
    Inspired by the Kenney's flash game 'World Defense' (http://www.kenney.nl/game.php?id=worlddefense). You have to protect buildings on a planet from incoming enemies (like asteroids) by rotating her. Uses SFML(2) and (soon) some Boost libraries.
    Downloads: 0 This Week
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  • 16
    Trinkets for hackers. Currently: Rubik cube move series inventor. Go solver for tiny boards. Jokes converted into lateral puzzles. Turing machine enumeration Things coming: sci-fi ideas/stories, chess (endgame), etc... License GPL+GFDL
    Downloads: 0 This Week
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  • 17
    Tiny_Tetris_SDL is a tiny and simple tetris coding in C and SDL/SDL_image/SDL_ttf libraries and without sound.
    Downloads: 0 This Week
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  • 18
    A tiny arcade-ish game, like a simplified gravitron.
    Downloads: 0 This Week
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  • 19
    Tiny Flash ActionScript Speed math program to train rapid multiplication and addition. Good for any age who wants to improve arithmetic and general maths skills. Quick mathematics is useful.
    Downloads: 2 This Week
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  • 20
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 0 This Week
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  • 21
    GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
    Downloads: 0 This Week
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  • 22
    Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
    Downloads: 0 This Week
    Last Update:
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