17 projects for "tiny paw linux" with 2 filters applied:

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  • 1
    Play with Apache Pulsar

    Play with Apache Pulsar

    A tiny game using Apache Pulsar

    This project is a tutorial-style codebase demonstrating how to build a multiplayer online game (in the style of Bomberman) using Apache Pulsar as the real-time event stream backbone. With Go as the implementation language and the Ebitengine 2D game framework, the system handles rooms, player movement, bomb placement/pushing, destructible and indestructible blocks, scoring, and even replay recording. Central to the architecture is the use of Pulsar topics to propagate player events, score...
    Downloads: 0 This Week
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  • 2

    geeny

    scriptable game engine with built-in support for 2D graphics and sound

    Geeny is a scriptable game engine with built-in support for 2D graphics and sound. The scripting language is object oriented, high performance is attainable by using vector and array operations. Win32 C++, full portability planned in the future.
    Downloads: 0 This Week
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  • 3
    Tiny shooter game, remake of an original game by Greg Kuperberg (Orion Software - 1982). More info on the web site (Use link or go to http://sukender.free.fr/paratrooper/index_en.php ).
    Downloads: 0 This Week
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  • 4
    Glitch Client

    Glitch Client

    Source for the Flash-based Glitch client

    Glitch-client is the source code for the original Flash-based client for Glitch, the MMO game developed by Tiny Speck. It includes the user interface, display logic, game logic client-side (in AS3), asset handling and communication with servers. The client handles rendering the game world, inventory, avatars, locations, games etc., via the Flash client. The client code was later released as part of the asset archive after the game shut down. Networking / protocol logic to sync with game...
    Downloads: 4 This Week
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  • 5
    Glitch Items

    Glitch Items

    Items, Inhabitants, and other Glitch game assets

    Glitch-items is part of the Glitch game’s asset / source code archive by Tiny Speck; it contains definitions, data, and ActionScript source code for “items, Inhabitants, and other assorted things” from Glitch. It's not a standalone software product in the sense of a runnable engine, but rather a repository of game content and data used by the Glitch client. All files are provided AS-IS. Tiny Speck cannot provide any support to help you bring these assets into your own projects. Many of these...
    Downloads: 0 This Week
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  • 6
    Glitch Avatars

    Glitch Avatars

    Art and source for Glitch's customizable avatars

    glitch-avatars is a collection of art assets, animation, and source code for the customizable avatar system used in the MMO game Glitch by Tiny Speck. It includes illustrations, animation frames, and data that describe avatar features, enabling avatars to be customized in clothing, appearance, and animations. It was released as part of Tiny Speck’s effort to preserve the game’s assets when the game shut down. The server-side code that turned all of the avatar configurations into the sprites...
    Downloads: 0 This Week
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  • 7

    Identification

    A tiny "guess what I'm thinking about" game, or an identifier.

    This is a tiny game : think about something and answer the questions the software asks. The goal is to have a "identifier" which is able, for instance, to find which mushroom you have in your hands.
    Downloads: 0 This Week
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  • 8
    Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1), which allows to play and review Go (Weiqi, Igo, Baduk) board game files in Smart Game Format (SGF). Supports problem solving. Project provides library for SGF parsing as separate package.
    Downloads: 0 This Week
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  • 9
    Jellyfish Quest
    Jellyfish Quest is an adventure game in which you play as a jellyfish out to rescue your girlfriend from Japanese fishermen. Features the flexible game mechanic of grabbing stuff with your tentacles, a rather silly plot, and tiny, tiny, graphics.
    Downloads: 0 This Week
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  • 10
    Open Planet Defense
    Inspired by the Kenney's flash game 'World Defense' (http://www.kenney.nl/game.php?id=worlddefense). You have to protect buildings on a planet from incoming enemies (like asteroids) by rotating her. Uses SFML(2) and (soon) some Boost libraries.
    Downloads: 0 This Week
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  • 11
    Trinkets for hackers. Currently: Rubik cube move series inventor. Go solver for tiny boards. Jokes converted into lateral puzzles. Turing machine enumeration Things coming: sci-fi ideas/stories, chess (endgame), etc... License GPL+GFDL
    Downloads: 0 This Week
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  • 12
    Tiny_Tetris_SDL is a tiny and simple tetris coding in C and SDL/SDL_image/SDL_ttf libraries and without sound.
    Downloads: 0 This Week
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  • 13
    A tiny arcade-ish game, like a simplified gravitron.
    Downloads: 0 This Week
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  • 14
    Tiny Flash ActionScript Speed math program to train rapid multiplication and addition. Good for any age who wants to improve arithmetic and general maths skills. Quick mathematics is useful.
    Downloads: 0 This Week
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  • 15
    JustEmpire and TEmpire (Tiny Empire) are two Empire-derivative games based (very!) loosely on Walter Bright's original Empire concept (classicempire.com), using JustBasic (justbasic.com) and Borland Turbo C/C++ (bdn.borland.com/museum). Others possible.
    Downloads: 0 This Week
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  • 16
    GAEM stands for Graphical Adventure tiny-Engine for Mobiles. Its main use is to read some text files and images and generate the game. It's being developed in J2ME under CLDC/MIDP environment.
    Downloads: 0 This Week
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  • 17
    Java Tiny Gfx Library (JTGL) is a graphic fundation framework (a graphics/gaming api) that will allow easy deployment/porting of applications/games on many environments: J2SE,J2ME/MIDP(Nokia,Siemens,BlackBerry),SuperWaba(Palm,PPC,Symbian),ExEn,DoJa,etc..
    Downloads: 0 This Week
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