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This is a Battleship game developed by myself for academic purposes.
Main Features:
- Player VS PC
- Player VS Player through network
- Chat available in PvP mode.
For playing through network, first you have to create the server and then ask Player 2 to enter the host IP in order to join the game.
Attached you'll find the compiled code (JAR) and the sources (Netbeans project).
Currently it needs a lot of improvements which I can't find the time to do.
Here are the most...
C-Lesh is a game programming language for 2D games.
C-Lesh is a game programming language for 2D games - mainly arcade and platform games. When combined with the SuperMarioWorld (SMW) engine you can create awesome 2D platform games like SuperMarioWorld. This language evolved from a "clone" of TI-BASIC which I began developing when I was having memory (segmentation fault) bugs with C. C-Lesh lacks memory allocation and destruction. There is no need to use pointers and you can never get memory leaks or program crashes caused by memory leaks. ...
A Jump and Run game like SuperMarioWorld with an advanced Editor and highly detailed Graphics based on SDL with a OpenGL accelerated Graphics Renderer developed in C++. Runs under Linux, Windows and Mac and can be easily ported to other platforms.
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JMario is a side-scroll game, built in Java, based on Nintendo's SuperMarioWorld. It's been developed by David Buzatto as part of his course conclusion work entitled "Utilization of Java Platform for 2D Game Development".
Imagine playing an old favourite game like Missile Command, and your mate on the other side of the world is playing his favourite, lets say, Tetris. Now imagine they are playing against each other in real time. That is what we are developing.