40 projects for "state machine c" with 2 filters applied:

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  • 1
    Clay

    Clay

    High performance UI layout library in C

    Clay (short for “C Layout”) is a high-performance 2D UI layout library in C, offering a declarative, Flexbox-like layout model with microsecond performance. It features a single-header design, zero dependencies, and support for WebAssembly, making it lightweight yet powerful for responsive UI rendering. The Clay macro by default accepts an ID as its first argument, which is usually provided by the CLAY_ID() convenience macro.
    Downloads: 3 This Week
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  • 2
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 3
    NLarn
    A rewrite of Noah Morgan's classic roguelike game Larn (1986). NLarn tries to maintain the atmosphere and story of the original game while improving the gameplay by using state-of-the-art roguelike technology and a simplified user interface.
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    Downloads: 7 This Week
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  • 4
    QTads

    QTads

    A cross-platform, multimedia interpreter for TADS adventure games.

    QTads is a cross-platform, multimedia interpreter for TADS games. It is fully compatible with HTML TADS (aka "Multimedia TADS.") Both TADS versions in use today (v2 and v3) are supported. It runs on Linux, macOS and Microsoft Windows. TADS stands for "Text Adventure Development System" and comes with its own programming language and virtual machine (the TADS VM.) QTads uses the reference implementations of the T2 and T3 VMs written by Michael J. Roberts.
    Downloads: 6 This Week
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  • 5
    Propeller
    Bird land, vast and grand. Where seagulls swing, what a wonderful thing. Shiny beak and fluffy wings, also a bird that sings. *** This is a side scrolling shooter game that has many minigames. Windows: Click on the "files" tab, then download the zip file and unpack it, then run "Propeller.exe" to play. Run "Launcher.exe" if you want to start the game in windowed mode or mute the sounds. You will find some instructions in the instructions.txt file. The windows version is 64-bit...
    Downloads: 1 This Week
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  • 6

    Book of Angels

    A Religous AD&D Clone

    Aphrodite gives books to an angel; and Ares steals them and hides them in the Earths. This starts a war between the gods and the mortals.
    Downloads: 0 This Week
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  • 7
    nMars - Corewars MARS for .NET
    Downloads: 1 This Week
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  • 8

    RPi-64

    computer simulation for my raspberry pi

    Pi64 is not an emulator, it just mimics the 80's classic 8bit computers with SDL based graphics and RtAudio based sound. The fullscreen editor for shell and the built-in program editor help you create your own programs and games. Programming language is LUA, but Pi64 is open for any library plugins written in your favourite language. Source was written in pure C, so should compile on Windows, Mac OS X and Linux without issues.
    Downloads: 0 This Week
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  • 9

    ZILF

    This repository is deprecated. Use Heptapod instead.

    THIS REPOSITORY IS DEPRECATED. Please use the Heptapod repository instead: https://foss.heptapod.net/zilf/zilf ZILF is a set of tools for working with the ZIL interactive fiction language, including a compiler, assembler, disassembler, and game library.
    Downloads: 0 This Week
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  • 10
    ZLR is a Z-Machine interpreter designed to run modern interactive fiction games.
    Downloads: 0 This Week
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  • 11

    The Mind Module

    Gives agents personality, moods, emotions and emotional attachments.

    The Mind Module (MM) is a spreading activation network (SAN) that can be used as part of an avatar, non-player character (NPC), or agent architecture for providing dynamic and fine-grained states of mind. The MM models a character's personality as a collection of traits, maintains dynamic emotional state as a function of interactions with objects in the environment, and summarises an avatar's current emotional state in terms of `mood'. In the folder MMUnity (see Files) you will find an implementation of the MindModule for Unity by Henrik Warpefelt and Staffan Widegarn Åhlvik. The original C++ code by Mirjam P Eladhari is currently being brought into the 21st century and will appear here in the near future. ...
    Downloads: 0 This Week
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  • 12
    Gamer's Proxy

    Gamer's Proxy

    Proxy for games that emulates network conditions like ping and lag.

    Ever played a competitive game with a friend in which one of you hosted the server on their own machine? Ever thought that it's unfair that one person's ping is zero and the other one's is 80? This is an open-source program that can emulate constant ping, ping spikes and packet losses. Download, extract wherever you want, launch the executable and read the instructions that are conveniently placed in the main window of the program. This program allows gamers to fake their ping and...
    Downloads: 7 This Week
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  • 13
    Vega Strike Ogre Edition
    The Ogre adaptation of Vega Strike. This has been ages in the making and is still in an early alpha state.
    Downloads: 0 This Week
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  • 14
    ViLE

    ViLE

    Virtual machine implementation for visual novel games

    ViLE is a collection of interpreters capable of decoding visual novels and dating sims. You can use ViLE as a drop-in replacement for the original executable to play the games, but ViLE also provides exclusive titles and features such as software scaling.
    Downloads: 4 This Week
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  • 15

    fiftyfifty

    fiftyfifty is a programming language and game

    As you may recall, a Turing-machine is an all-purpose computer. A Turing-machine has a memory that consists of a track or line of data. On the track, a read-/write-head is moving. The read-write head itself is a state engine, which is affected by the input from the track, and which decides what to write on the track, and where to read the next input, by "moving" the head back or forth.
    Downloads: 0 This Week
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  • 16
    JGachine (Java Game machine) is a networked game engine for 2D multi-player (networked) games. JGachine is written in Java and C++. The games themselves are written in pure Java and can be loaded via network. (JGachine as game browser)
    Downloads: 0 This Week
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  • 17
    OpenSkyNet - Moving towards a comprehensive artificial intelligence solution for game developers under the LGPL. The goals are to implement action selection solvers, robust steering behaviors (including pathfinding algorithms), and machine learning.
    Downloads: 0 This Week
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  • 18
    Trinkets for hackers. Currently: Rubik cube move series inventor. Go solver for tiny boards. Jokes converted into lateral puzzles. Turing machine enumeration Things coming: sci-fi ideas/stories, chess (endgame), etc... License GPL+GFDL
    Downloads: 0 This Week
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  • 19
    RobotSeeVM
    RobotSee is a language as easy as Basic, with the power of C. The RobotSee VM is a virtual machine that will run on anything from a small 8bit machine all the way up to a linux/windows class machine.
    Downloads: 0 This Week
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  • 20
    A simplistic first-person game base built around the idea of a single-floor grid of cubes layout. In its current state, it allows navigating around a 3D maze. It utilises SDL and OpenGL. Its source code is released into the public domain.
    Downloads: 0 This Week
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  • 21
    3x3x3 Rubik's cube model. Written in C++, and uses Qt with OpenGL.
    Downloads: 0 This Week
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  • 22
    TengVert is a tool to transcribe text from one alphabet into another, primarily used to convert roman writing into J.R.R. Tolkiens Tengwar script, known as "elfish letters" in Lord of the Rings.
    Downloads: 0 This Week
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  • 23
    Cerberus is a First Person Shooter Game that incorporates machine learning techniques. The game utilizes Neural Networks to control fighting behavior and Reinforcement Learning to select high level tactics.
    Downloads: 0 This Week
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  • 24
    BlackSMS is a project to build a very accurate Sega Master System's emulation core without depending on any specific plataform. This is achieved by spliting the plataform-dependable code from the core and providing it as a separated interface.
    Downloads: 0 This Week
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  • 25
    A simple arcade game emulator that uses modules to perform each of the main sections of the code. This is meant as a proof-of-concept to see if this idea will scale up to MAME proportions well.
    Downloads: 0 This Week
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