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Smokin' Guns is a GPLv2 licensed first person Western style shooter based on the Quake 3 engine (Id Tech 3) developed by a loosely knit team of developers and artists. This project represents the game engine.
UPDATE(2016-03-17) This repository has moved to GitHub: https://github.com/worldofpadman/gamesource
Full downloads, patches and sourcecode for the "World of Padman" game, also known as WoP ( http://worldofpadman.net/ ). WoP is based upon Quake 3 gamecode and uses a modfied version of the ioquake3 engine ( http://ioquake3.org/ ).
OpenArena aims to be a free, yet compatible clone of Quake III Arena. It also strives to add subtle enhancements such as new gametypes, playermodels and of course maps!
Further improvements are incorporated by using the ioquake3 engine.
XreaL is a heavily improved Quake 3 Arena engine. It's bundled with new tools and a demo game that was never finished. ET:XreaL is a subproject bringing all XreaL enhancements to Return to Castle Wolfenstein: Enemy Territory.
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Quake 3 Movie Maker's Edition is a special version of Quake 3 engine that aids the creation of game movies, making it possible to simplify required tasks and adds new features to the engine that are related to the movie making.
A PHP 5 library for querying game servers. Currently supporting over 160 games, including source (half-life), unreal and quakeengine games, ase & gamespy protocols. Newer games supported are Crysis & Call of Duty 5. Also supports Teamspeak 2.
assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3D engine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
Q3mass is a master server program for Quake III Arena engine-based games. It's easily extensible and supports multiple games. Q3mass-php, an offshoot project, is a PHP version of the application, allowing for web-based master servers.
Evening is a game engine based off of the open-sourced Quake 3 engine code. The Evning engine will have features like physics and per-pixel lighting and be perfect for commercial-quality game projects.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Joctree is a real-time graphics engine for Java. The engine supports scene-optimization via octrees, and will support basic model and animation formats (Wavefront/Obj and Quake/MD2).
Code engine for parsing Quake 3 Arena console log files to produce player statistics. Engine designed to be extensible for use with ANY quake 3 mod. Example of a mod implemented (Urban Terror).
A conversion of the Quake 3 Arena source code from the C programming language to the C++ language.
Secondary goal is to rewrite the Quake Virtual Machine to be compatible with the new code.