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Ares stands for Aural RPG Experience System. It is used to create and play music lists, background sounds or special sound effects for different situations during (pen & paper) role-playing.
A Java-based Virtual RPG table utilizing JavaFX2.0 as the UI
The aim of this project is to create a java based virtual game table for a pen and paper RPG. This project was originally created as an Undergraduate capstone project.
A Handy Tool for Pen & Paper or TableTop Games to simulate Battles regardless of Fantasy or Science Fiction Setting. Supports Line of View, Initiative Numbering, JPG,GIF,PNG and Vector-Graphics (SVG) Optimized for Touchscreens
NOTE: I have moved this project to GitHub at https://github.com/ziroby/dmassist
DM Assist helps you run pen and paper d20 games. It aims to be quick and light, so you can spend most of your time working with the players, not the computer.
Java container-based server and client to allow pen-and-paper tabletop gaming across the Internet. This is a direct offshoot of the OpenRPG product, but is not endorsed by that team.
Yadt is going to be a character generator for the German pen & paper role-playing game The Dark Eye (Das Schwarze Auge). The Yadt sourceforge project is currently dead. Still working on Yadt though. Check www.bernhardjung.de for updates.
A java-based tool for computer-augmented Pen&Paper roleplaying in Shadowrun. The idea is that this tool will be used in-game as a character sheet and/or gamemaster's tool while being interoperable with people using traditional pen&paper to play an rpg.
ViaAventurica is a Pen&Paper RPG Game Master's tool to create visual routes on a map and measure their length. Saving and Exporting Routes as well as adding custom maps to the application) are supported. Official German Website: http://viaaventurica.sou
AppSignal's MCP server hands Claude, Cursor, or Zed your real errors, traces, and the deploy that shipped them. AI writes the fix; you review the diff.
A Character generator and editor for the German pen and paper rpg DSA (the dark eye, l`oeil noir in France), in 4th edition rules. All data is stored in XML files, so you need only a text editor to create own races, cultures and professions.
Translate your roleplaying adventure dungeons from pen&paper into 3D models and generate videos from a flight over your model dungeon or even through the rooms. Contains lots of objects (animated fireball, chest, rooms...), and camera path helpers...
phpRPG is a multiplayer role playing game engine driven by PHP and MySQL, with aims to develop a web-based game engine which shares common qualities between multiple user dungeons (MUDs), paper & pen RPGs and computer RPGs.
Ovum is a tool to help "GameMasters" keeping track of fine details in Pen&Paper Roleplaying games written in Java. The "fine" details are firstly shop-inventories that change over time. May add more details later.
It is a minimaly multiplayer role-playing game that tries to reproduce an actual Pen&Paper game, through massive use of dialog between players and a game master. The main universe is loosely based on an french MP3 adventure, "Le donjon de Naheulbeuk".
The Core Roleplaying Ruleset (CRR) is a set of scripts written in NWNScript for use in developing modules for use with Biowares game offering, Neverwinter Nights to provide an experience very similar to the pen and paper version of AD&D.
A multi-player, online, turn-based starship combat simulation game.
StarFleet Battles is a teriffic pen-and-paper game that lets you command a starship from the StarTrek(tm) universe. It seemed like the perfect next step would be to create a computerize
Web Enabed Table Top (WETT-P2P) -- A project to create a highly extensible peer-to-peer program that will allow users to play pen and paper role-playing games on the web.
Massah rpg - pen and paper roleplaying game, using d20 system and translated to finnםsh. Uses some advanced gaming aids in web-enviroment. Adaptation to Play-by-Email also.
In finnish: Massah roolipeli, d20 sההnnצt suomeksikההnnettynה.
Pen n' Paper RPG will be a turn based rpg. The aim is to get the graphics and feeling about the game as much as pen and paper as possible. The game is developed using java.
In 2003 some soccer enthusiastic boys met in a pub in Erfurt/Germany to start a guessing game with pen and paper. So our game was born. Now, with the start of the Bundesliga second season in 2008 we do it online. This is the sourcecode of the project.