12 projects for "masmt runtime engine" with 2 filters applied:

  • MongoDB Atlas runs apps anywhere Icon
    MongoDB Atlas runs apps anywhere

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  • 1
    YimMenu

    YimMenu

    YimMenu, a GTA V menu protecting against a wide ranges

    YimMenu is an open-source modification menu for Grand Theft Auto V designed to enhance gameplay while providing protection against common crashes and disruptions encountered in online sessions. It operates as an injected module that interacts directly with the game engine, allowing users to access a wide range of in-game controls and customization options through an overlay interface. One of its primary goals is stability, offering safeguards against malicious or unstable interactions that...
    Downloads: 213 This Week
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  • 2
    Planck.js

    Planck.js

    2D JavaScript Physics Engine

    Planck.js is a JavaScript rewrite/port of the physics engine Box2D, designed to provide 2D rigid-body physics simulation usable directly in web contexts or any JavaScript environment. By offering collision detection, rigid-body dynamics, joints, and simulation capabilities, Planck.js makes it possible for developers to build physically realistic 2D games, simulations, or visualizations in browsers or Node.js without relying on native code. Its API mirrors Box2D’s concepts — bodies, fixtures,...
    Downloads: 3 This Week
    Last Update:
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  • 3
    slua-unreal

    slua-unreal

    lua dev plugin for unreal engine 4 or 5

    Slua-unreal is an unreal4 plugin, which allows you to use Lua language to develop game logic and hot fix your code. It gives you 3 ways to wrap your C++ interface to Lua, including reflection by blueprint, C++ template, and static code generation. It also enables two-way communication between Blueprint and Lua. The advantage of Lua over C++ is that it requires no compilation for logic change, which significantly speeds up the game development process.
    Downloads: 0 This Week
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  • 4
    Ambient

    Ambient

    The multiplayer game engine

    Ambient is an open-source, cross-platform runtime and engine for building and deploying high-performance multiplayer games and 3D applications, using a modern stack built on Rust, WebAssembly (WASM), and WebGPU. It aims to make multiplayer game development accessible and flexible, providing an entity-component-system (ECS) at its core that doubles as a real-time in-game database; everything in the game — from world objects to runtime data — is represented as entities + components, which can be synchronized across clients automatically. ...
    Downloads: 1 This Week
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  • 99.99% Uptime for MySQL and PostgreSQL Databases Icon
    99.99% Uptime for MySQL and PostgreSQL Databases

    Sub-second maintenance. 2x read/write performance. Built-in vector search for AI apps.

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  • 5
    Script Hook V .NET (SHVDN)

    Script Hook V .NET (SHVDN)

    An ASI plugin for Grand Theft Auto V

    ScriptHookVDotNet is an open-source scripting framework for Grand Theft Auto V that enables developers to create and run custom scripts using languages such as C# and VB within the game environment. It acts as a bridge between the game engine and managed code, allowing modders to interact with game systems through a structured and object-oriented API. Built on top of the original Script Hook V, it simplifies the scripting process by providing higher-level abstractions and reducing the need...
    Downloads: 236 This Week
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  • 6
    Magic Lantern

    Magic Lantern

    Build Cross-platform Applications

    Magic Lantern is a framework for developing multimedia applications. It is designed to be a cross-platform solution for multiple targets such as desktops, game consoles, mobile devices and set-top boxes.
    Downloads: 3 This Week
    Last Update:
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  • 7
    Gear2D
    Gear2D is a C++ cross-platform component-based data-driven game engine. It supports component loading at runtime and defining game objects using YAML and sharing parameters between components in a transparent manner.
    Downloads: 0 This Week
    Last Update:
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  • 8
    XAMOS

    XAMOS

    Cross-platform reimplementation of AMOS BASIC (runtime)

    XAMOS is a cross-platform reimplementation of AMOS BASIC based on jAMOS, fully re-written in C++ with SDL libraries. Currently runtime only, however is widely compatible with jAMOS projects.
    Downloads: 3 This Week
    Last Update:
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  • 9
    Architect I Gomoku (Engine with GUI)

    Architect I Gomoku (Engine with GUI)

    Gomoku Game: Playing with Computer

    This is the first step of a board game engine development plan "Architect". The first version will be playing the classical Gomoku game, and this version is called "Architect I". This project also shows the rich features of the next generation Java graphical user interface. The GUI of this application was built using JavaFX 2.0 which was entirely written in Java. Although as been announced, JavaFX 3.0 will be integrated into JRE in next year, at this point, you still need a separate runtime evironment. ...
    Downloads: 0 This Week
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  • Ship Agents Faster Icon
    Ship Agents Faster

    Transform your applications and workflows into powerful agentic systems at global scale.

    Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
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  • 10
    The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, usable with both Microsoft's .NET runtime and Mono.
    Downloads: 0 This Week
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  • 11
    This project is an XHTML CSS DHTML scratch and win game card that can be completely configured with a new look and feel through html stylesheets only. The games prizes/odds can be configured through a php runtime engine. demo at eScratchAndWin.com
    Downloads: 0 This Week
    Last Update:
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  • 12

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
    Last Update:
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