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...One of the game's key features is the fine-tuned balance of hundreds of gameplay parameters, based on player-collected statistics. However, this feature is not yet fully implemented — it requires a server machine, which I currently don’t have due to personal circumstances. If anyone can provide a server machine or a service like Google VirtualMachine, it would be highly useful and greatly appreciated.
The game is written in pure Java using a custom engine. A Java developer or designer is welcome to collaborate on the development.
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This project is hobby project to start coding and go through the different stages of creating a Java based SCUMM engine.
This project starts with an script interpretation engine, continues with extracting, loading and handling media sources (i.e. MONSTER.SOU) bringing the rest to of this virtualmachine to live.
This project should ensure that all assumptions and the code based on those is always valid. Therefore this projects starts with TDD (test-driven development).
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Note: Golems has moved to GitHub.
https://github.com/sambayless/golems
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Golems is a 3D recreational physics simulator. Build robots, spaceships, clocks, catapults or cannons. Add sensors, timers, switches, motors. Give it a brain. Take the wheel and pilot your machine yourself. Build anything.
This is a Java re-implementation of the original AT-Robots project <http://necrobones.com/atrobots>. The players can program robots in AT2 assembly. Seek and destroy your opponents using scanners, radar, sonar, missiles, and mines.
Generate interest, access liquidity without selling, and execute trades seamlessly. All in one platform.
Geographic restrictions, eligibility, and terms apply.
Interactive communication boards for people with severe disabilities.
TICO is currently a part of ARASUITE!!!!
Please, look for ARASUITE in Sourceforge!!!!
https://sourceforge.net/projects/arasuite/
TICO is a tool for the design and execution of interactive communication boards. Communication boards are highly used in augmentative and alternative communication (AAC) environments.
A multiplayer First-Person-Shooter game built in Java 3D
The system is divided into two parts: the client and the server.
Clients at different geographic locations in the network connect to a single server by specifying its IPv4 address. The user gets into the system using his/her username and password. Each user has to make an account for himself in the beginning. His account information will be stored on the server machine in persistent form. Server sessions will have no effect on its accounts.
The server can be running anywhere on the...
An Interactive Fiction Player written for JavaVirtualMachine. It implements the Z-machine and Glulx specifications and can be used either standalone or as an applet. The Z-Code/Glulx interpreter runs adventures made by Infocom and contemporary Inte
ZPlet is an interpreter for programs using the Z-Machine virtual machine invented by Infocom for their interactive fiction. This fork of ZPlet implements basic support for files in Z-Machine Blorb format (.zblorb) generated by the Inform 7 compiler.
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This is the Sudoku board game.
The game is written is Java and thus requires JavaVirtualMachine installed - Avalilable for all OSs.
The game creates an initial Sudoku board and later checks the player's solution.
Internet C++/Internet VirtualMachine is a high-speed, open-source alternative to Java and .NET. Applications written in standard languages, such as C and C++. OpenGL 1.2 support brings portable high-speed 3D graphics and games.
one type of dynamic language whos backgrouand virtualmachine is base on S-expression, just as lisp a looks like. and the idea of the forgrand of snail comes from python mainly, and some from java.