7 projects for "boost" with 2 filters applied:

  • Atera all-in-one platform IT management software with AI agents Icon
    Atera all-in-one platform IT management software with AI agents

    Ideal for internal IT departments or managed service providers (MSPs)

    Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
    Learn More
  • Dun and Bradstreet Risk Analytics - Supplier Intelligence Icon
    Dun and Bradstreet Risk Analytics - Supplier Intelligence

    Use an AI-powered solution for supply and compliance teams who want to mitigate costly supplier risks intelligently.

    Risk, procurement, and compliance teams across the globe are under pressure to deal with geopolitical and business risks. Third-party risk exposure is impacted by rapidly scaling complexity in domestic and cross-border businesses, along with complicated and diverse regulations. It is extremely important for companies to proactively manage their third-party relationships. An AI-powered solution to mitigate and monitor counterparty risks on a continuous basis, this cutting-edge platform is powered by D&B’s Data Cloud with 520M+ Global Business Records and 2B+ yearly updates for third-party risk insights. With high-risk procurement alerts and multibillion match points, D&B Risk Analytics leverages best-in-class risk data to help drive informed decisions. Perform quick and comprehensive screening, using intelligent workflows. Receive ongoing alerts of key business indicators and disruptions.
    Learn More
  • 1

    Gester

    A game engine for console based text games

    Gester is a game engine for console based text game. You make text based games easily using Gester. These games can be played by using the 'gest' command. The 'gest' command will invoke the game engine which will read the game script file (.gest file) and present the game on the command line Install Gester using pip: "pip install gester" See our PyPI page for more details: https://pypi.org/project/gester
    Downloads: 0 This Week
    Last Update:
    See Project
  • 2
    2D moddable wargame in the style of "Advance Wars" (Nintendo GBA & DS) games. Can be scripted in Lua. Uses SFML2, boost and luabind (and maybe Guichan).
    Downloads: 0 This Week
    Last Update:
    See Project
  • 3
    Open Planet Defense
    Inspired by the Kenney's flash game 'World Defense' (http://www.kenney.nl/game.php?id=worlddefense). You have to protect buildings on a planet from incoming enemies (like asteroids) by rotating her. Uses SFML(2) and (soon) some Boost libraries.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 4
    A simple arcade videogame made with SFML and writtn in C++. The aim is to learn SFML. More details soon.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Failed Payment Recovery for Subscription Businesses Icon
    Failed Payment Recovery for Subscription Businesses

    For subscription companies searching for a failed payment recovery solution to grow revenue, and retain customers.

    FlexPay’s innovative platform uses multiple technologies to achieve the highest number of retained customers, resulting in reduced involuntary churn, longer life span after recovery, and higher revenue. Leading brands like LegalZoom, Hooked on Phonics, and ClinicSense trust FlexPay to recover failed payments, reduce churn, and increase customer lifetime value.
    Learn More
  • 5
    OS-Portable game engine. Uses STL and boost, OpenGL as it's main renderer, OpenAL as main sound device, SDL for input and window handling and Lua for scripting.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 6
    This is a C++ implementation of Puyo Puyo, a Japanese computer puzzle game of 1991. It uses Qt and Boost Graph Libraries and some design patterns and works with any platform on which Qt is available. It can be used as a tutorial for learning game design.
    Downloads: 0 This Week
    Last Update:
    See Project
  • 7

    Lfant

    A small Game Engine project.

    ...The intent of use for this system is that most of the time you won't have super specific entities, only child or grandchild classes, but have many components that can be added, removed, or even swapped between Entities, at runtime. I am also using the Bullet physics engine (with some modifications here and there), a portion of Boost, GLEW, GLFW, GLM, Squirrel (scripting language), and TinyXML2.
    Downloads: 0 This Week
    Last Update:
    See Project
  • Previous
  • You're on page 1
  • Next