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Khazad is a unique game engine intended to act as a testbed and example for 3D viewing, mouse based designations and AI for the independent game Dwarf Fortress.
The Mercury Game Framework 2 is a complete C++ game framework. The framework is platform independent and scalable across multiple cores, and covers rendering, input, and audio.
A free run 3d racing demo game, using the ogre3d engine. Currently this project is on hold. Please check our other project at https://sourceforge.net/projects/taktak
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Decimation is an open-source multiplayer game framework programmed in Java. It can support a variety of 3D games, ranging from small four-person games to large massively multiplayer online role-playing games, supporting thousands of concurrent users.
Framework and set of object-oriented and/or generic libraries designed for games and virtual reality simulations. Abstracts interfaces of APIs and provides additional general and high-level functionality for rapidly creating solid applications.
assimilate3d is a SDL/OpenGL mutliplatform 3D game engine made to experiment with 3Dengine concepts and present the findings to amateur game programmers in an easy to understand format. Some features: Quake3 BSP maps, key bindings, Quake console
3D free/open MMORPG game using Raydium 3Dengine. Is intented to be an open world for free roaming, survival experience, and various physics playgrounds. Also it will be a skill training place for (real world) videogame students.
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The Imaginary Game Engine project tries to create a full-featured, modular and multi-threaded game engine in C#, usable with both Microsoft's .NET runtime and Mono.
QBlock is a cross-platform rapid-prototyping game design engine written in C++, SDL and OpenGL. Features game asset management, scrolling tilemaps, particle systems, 3D model support, Lua scripting and more.
The most anticipated and exciting project to ever hit the Open Source scene - Engine-X. Our goal is to create a multi-player, physically realistic, strategic 3D first-person-shooter (FPS) game. This is the new development project to replace the EngineX.
The Embedded Systems 3D Game Software Development Kit, short ES 3D Game SDK, is an Open Source 3D Game Engine / SDK for embedded devices based upon OpenGL ES.
Allegiance is a 3D space shooter/sim with support for up to 200 players, with distinct research paths, a dedicated commander position, RTS style 3D interface and teamwork-based gameplay style. http://en.wikipedia.org/wiki/Allegiance_(computer_game)
Pulse3D is a C++ based 3DGameEngine. It is a cross platform project that will be able to run on Windows/Linux, with both DirectX/OpenGL at the base of the rendering subsystem.
Its a hobby project, with the main motivation being to learn.
The Deimos Project is a Java-based game development library collection. Includes Vertex Modeler, a 3D modeler that lets you programatically define models using Java source code. The modeler is also a simple scene graph API.
cross-platform game/multimedia development core engine written in C/C++. It supports Windows, OSX, Linux, Xbox360, and PS3, allowing the use of both DirectX 3D and OpenGL. please vist www.enside.net/hydra
A free rendered GUI library providing windowing and widgets for the easy creation of HUDs for games. It supports themes/skinning, XML-based configuration, and works with any graphics API or rendering engine including Axiom, Irrlicht, and SDL.NET.
Libsmog is a flexible 3D game engine written in C++. It has been designed from the ground up to provide a dynamic, performance oriented, flexible, multi-player, easy to implement audio and visual experience.
Irrlicht .NET CP is a .NET wrapper of the famous Irrlicht rendering engine. It provides a full, entirely cross-platform 3d rendering engine working with any .NET language. Moreover it has an extensions library which adds a lot of features to the engine.