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sForzando is a set of extensions for the PyGame library (www.pygame.org) for the Python programming language. sForzando makes available easy-to-use classes for game event scripting, graphic animations and layering.
AGI was a gameengine used on old games made by Sierra On-Line. (Like King's Quest I to III, Space Quest I, II, etc...) This release of the AGI engine is entirely written in Java and is completly OS Independant.
Fantasy Engine is an easily extensible portable Java engine for 2D turn based games. A lot of people have ideas for games, but don't have the needed technical skills to implement them. The engine will ease the development of turn based games.
It's a modern take on desktop management that can be scaled as per organizational needs.
Desktop Central is a unified endpoint management (UEM) solution that helps in managing servers, laptops, desktops, smartphones, and tablets from a central location.
This project is a portable C++ implementation of blackjack and craps simulators. While it could be adapted to work as a gameengine, the intent is to provide a code base for the development of a powerful open source gaming analysis tool.
PyTrail is a game based on our beloved Oregon Trail. Take your family/crew across the United States to the lovely state of Oregon.
Python is the main language, using Pygame - a Python based game infrastructure.
A Java-based game to let two people play Magic: The Gathering (copyright Wizards of the Coast) over a tcp/ip connection. It does not know how to play the game, but it does let you play if you know how.
JAGE is a OS-Independent project. Its highly modular and full of design patterns. The first step is to create a small tile-based Strategy-Game. Hope of your help...
Alfaws is a customizable, multi-user gameengine. Every object, character, & room is programmed to respond to events. Players can customize their own event handlers, thus changing their fighting style or having their character behave as they would.
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judge - an OO mud (multi user dungeon) engine based on a client/server architecture and written entirely in java. This d20 based gameengine will eventually make use of JINI to allow certain functions to be performed locally or by other dedicated servers
The chaosengine is a generic game library, with a heavy emphasis on modularity, flexibility, OS independence, and OO design.The final product should include an extensive selection of modules not limited to, but including a strong graphics and audio engine
Rollem is an Open Source (GPL) Game Master's aid for Roleplaying Games, allowing you to randomly roll on tables (e.g. encounter, weather, name, character history) that are written in XML.
Amoeba RPG engine is an rpg engine in the style of early Final Fantasy games. It will be implemented in Mozilla (xul,js) and
based upon a game xml language.
Moebius is a mud server, written in python using (currently) MySQL as a back-end. It's design goals are to be extensible without taking the engine down, to be distributable via the database, and to allow a complete python coding/learning env online. It
Times of Legend is a free browser based game where players battle each other to gain strength and power. The ToL GameEngine will be released here under the LGPL when development is complete. The game will be available soon at http://timesoflegend.com.
Gojo is a 2D gameengine that permits rapid game development, like FENIX, but uses Lua. The engine is written completely in C and uses SDL for graphics, sound, input, and networking. It comes with standard libraries for common game needs such as sprites.
A 3D gameengine created as a result of an independent study in 3D GameEngine Design at Bucknell University, Lewisburg, PA by Michael Schoonmaker under the direction of Professor Stephen Guattery.
A C# engine for the popular MineSweeper style puzzle game. Easy to extend and integrate into new projects.. See the engine in action: http://www.kongregate.com/games/pintsized/electronminefield