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Context for your AI agents
Crawl websites, sync to vector databases, and power RAG applications. Pre-built integrations for LLM pipelines and AI assistants.
Build data pipelines that feed your AI models and agents without managing infrastructure. Crawl any website, transform content, and push directly to your preferred vector store. Use 10,000+ tools for RAG applications, AI assistants, and real-time knowledge bases. Monitor site changes, trigger workflows on new data, and keep your AIs fed with fresh, structured information. Cloud-native, API-first, and free to start until you need to scale.
Era of Mages is a realtime strategy game with many roleplaying aspects to it. It is inspired by Warcraft but provides players with many new and interesting features. The implementation is done with the pygame (Python+SDL) library.
OTC is a 2D platform game for multiple players. It has a (more or less) realistic physics system and allows the use of various weapons. It will also include a editor for creating and editing levels.
FreeMMG 2 is a C++ game network engine based on a hybrid client-server and peer-to-peer overlay network, aimed at supporting avatar-based games (RPGs or shooters) in a massively multiplayer context.
SGE (Serpent GameEngine - by Erico GR) is a simple but POWERFUL Java tool for creating 2D games in no time. You can use a rich Level Editor to build xml levels with many layers, objects and actors.
Atera all-in-one platform IT management software with AI agents
Ideal for internal IT departments or managed service providers (MSPs)
Atera’s AI agents don’t just assist, they act. From detection to resolution, they handle incidents and requests instantly, taking your IT management from automated to autonomous.
This was going to be a set of libraries, and a client for the Crossfire RPG game, written in python. The code is gone, lost in an ancient pile of backups.
Jotto is a word puzzle game, where each player tries to guess an opponent's secret word. You can play against the computer or against another player over the network.
libSpider is a library of useful c++ classes which can be used in making 3d games and applications with OpenGL and GLUT. It can be used as a gameengine.
ErisMUD is a MUD/MOO engine and server written in Python and SQLite and supports many features: it has rooms, chat, NPCs, items, player creation, ANSI colors, etc. Internal commands take care of the development and maintenance.
Lamia or Lamia Engine is the modern generation free distributable and open source gameengine for creating computer games for several prevailing software platforms and very maybe hardware platforms either.
Roc's purpose is to serve as a tool for those who know little about programming. It strives to create RPGs similar to those on your video game console. Roc is written in Python and wxPython. It will support all platforms compatible with wxPython.
The Java Gurps Project intend to build a kind of engine to help GURPS Game Masters to Game Mastering through abstracting the most complex rules of this RPG System.
NiL is a modular multi-purpose gaming engine including a multiplayer worm game a little like quake, except it's 2d and a little like worms except it's realtime.
Driver support for 3D Controller Hardware. We hope to support SDL Input, DirectInput, and other major controller API's including game consoles and embedded systems.
jIsoEngine is a Java isometric engine with many useful method implementeds methods to work. The engine is still in early development.
With this engine it become simple to create your SimCity 2000 style game.
This project is an XHTML CSS DHTML scratch and win game card that can be completely configured with a new look and feel through html stylesheets only. The games prizes/odds can be configured through a php runtime engine. demo at eScratchAndWin.com
Graphical Adventure GameEngine(GAGE) is a simple engine for creating 2D point-and-click graphical adventure games. The engine can also be used to create other genres of 2D games.
Hack and Slash is an "open source" LGPL role-playing system. This computer role-playing gameengine and construction kit enables game designers and players to build their own 3D real-time action-oriented role-playing games.
JCraft is a platform independent, isometric, tilebased, real-time strategy (RTS) gameengine in Java. Supports: Multi-, Singleplayer-Mode, fullscreen, Configurable engine interface that allows to create games with a large variety of engine features.
Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.