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Itemizer is a small application that lets you define attribute sets for (C)RPG items, create item catalogs from these sets and edit the item data in the catalogs. Itemizer can also be used to manage character and other game entity data in (C)RPGs.
The Golden Hasweg: A Dwarven Tale is a little strategy or city-building game written in Java. In the game the player constructs and manages a dwarven settlement. The Golden Hasweg: A Dwarven Tale uses a roguelike theme.
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Fifteen puzzle, with its own goal-seeking to find the best solution
This project implements the "fifteen puzzle", but it has a twist: the program can solve the puzzle perfectly.
The project contains a simple JAVA framework that implements heuristic goal-seeking algorithms. We use this to search for the best solution, but the framework is general-purpose and can be used for similar one-person puzzles. Using this framework will allow developers to focus on a specific domain of interest, while leaving many of the AI concepts and goal-searching concepts to be implemented by the framework
The front-end classes use Swing and thus can be run via the Web.
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MapHack aims to provide a board game map API either locally or through JSON. This service makes it easier for developers of turn based strategy games to focus on the game mechanics and AI.
In computer games and interactive fiction, situations or dialogs are often linked together in a tree or mesh structure. The Situflow project aims at creating a visual editor and simulator for meshes of situations and the transitions between them.
Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.
BingoCardMaker automates the process of generating random bingo cards from a set of images. The cards are highly customizable; you can change their size, title, colours, output format, and filenames -- all through a user-friendly interface.
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Worldlines visualizes special relativity, as particles near lightspeed trace paths in a 3D slice of 4D Minkowski spacetime. Scenes illustrate time dilation, the twin paradox, length contraction, and Bell's spaceship paradox.
Cardhouse is an online card game engine that supports a wide variety of games. The client is independent of the card game rules and new games can be added to the server without it having to reboot.
Ever wish that you could make something automated, well now you can, with Robot Automaton! you can run multiple programs that will repeatedly do tasks with an initial instruction only.
Citadelles est un jeu de société conçu par Bruno Faidutti à ce jour une seule extension existe pour ce jeu : La cité sombre. Le but de ce projet est d'adapter le jeu Citadelles en tant qu'application java.
A Java-based Commodore 64 emulator for mobile devices and PCs. If you want to see the old C64 become alive on your mobile phone or PC then try this emulator. For more information see the Wiki pages http://sourceforge.net/apps/mediawiki/jmec64/index.php.
Tiny Go is a MIDlet (cell phone application, MIDP 2.0, CLDC 1.1),
which allows to play and review Go (Weiqi, Igo, Baduk) board game
files in Smart Game Format (SGF). Supports problem solving.
Project provides library for SGF parsing as separate package.
Battlefield Java is simple grid and turned based battle simulation game for Java developers. It requires you to develop a Ruler to control your game pieces. Battlefield Java is a great way to learn Java while having fun and doing battle with your friends.
A Handy Tool for Pen & Paper or TableTop Games to simulate Battles regardless of Fantasy or Science Fiction Setting. Supports Line of View, Initiative Numbering, JPG,GIF,PNG and Vector-Graphics (SVG) Optimized for Touchscreens
Traditional Chinese board game (not the solo mode). New version of http://openmahjong.sourceforge.net/ with the following using a different coding pattern : Model-View-Controller (MVC). Now with Chow :-D