Build, deploy, and scale machine learning (ML) models faster, with fully managed ML tools for any use case.
Vertex AI offers everything you need to build and use generative AI—from AI solutions, to Search and Conversation, to 130+ foundation models, to a unified AI platform.
Define and Deliver Comprehensive Cybersecurity Services. Security threats continue to grow, and your clients are most likely at risk. Small- to medium-sized businesses (SMBs) are targeted by 64% of all cyberattacks, and 62% of them admit lacking in-house expertise to deal with security issues. Now technology solution providers (TSPs) are a prime target. Enter ConnectWise Cybersecurity Management (formerly ConnectWise Fortify) — the advanced cybersecurity solution you need to deliver the managed detection and response protection your clients require. Whether you’re talking to prospects or clients, we provide you with the right insights and data to support your cybersecurity conversation. From client-facing reports to technical guidance, we reduce the noise by guiding you through what’s really needed to demonstrate the value of enhanced strategy.
This is one of the most popular Doom source ports. It is available for DOS, Windows, Linux and Mac OS X, and should build on any POSIX platform which supports SDL. It enhances Doom with things like TCP/IP networking, OpenGL renderer, Heretic support and much more.
Unvanquished is a fast-paced, futuristic FPS with RTS elements, pitting technologically advanced humans against hordes of highly adaptable aliens. The player can choose from either team, providing a fresh gameplay experience on both sides of the conflict.
The game is under highly active development with new releases frequently published.
NetStats Baseball (NSB) is a simulation of Major League Baseball. Single games may be played as well as whole seasons. Statistics are kept for games, seasons, and lifetime. NSB runs in the client/server environment. Network play is supported. Play is based upon the statistics of the real life players. Data for players and teams from 1901 to present day is included.
Netrek is a multiplayer battle simulation game with a Star Trek theme. Up to 16 players are divided into two teams that fight each other for dominion over the galaxy.
Your company’s all-in-one solution for trusted information
Cut through the noise and end information overload with Guru, an all-in-one wiki, intranet, and knowledge base that serves as your company's single source of truth.
Robocup MSL is the mid sized league of robocup www.robocup.org. This site has been assembled to assist in sharing Robocup MSL resources for whichever teams wish to do so. Team Leaders please contact an admin to post your code.
... (Xonotic based) and the ability to choose your desired game server and just play!
Who made NX1-Hybrid possible?
All credits go to the development teams behind Xonotic, Nexuiz, Darkplaces, SDL and many other subprojects.
Thank you for reading this and most importantly have fun!
For more information and additional screenshots please visit:
http://www.xonotic.org
http://www.alientrap.org/games/nexuiz
A very simple program for tournament scheduling (football...).
A very simple program for tournament organizing (football...).
Given a number of teams, playoffs and venues and time data it gives the matches schedule in the best possible way.
Languages: English and Catalan. Translation into additional languages is encouraged.
A small net-game with 2 teams running throught a
layrinth to find the startroom of the other team.
The first team in the other startroom wins.
There would be features like:
chat with other players, colleting points,
view a lab-map, set orientationpoi
For Software Engineers, DevOps, Data Architects, and IT Leaders
The progression to modern application stacks and microservices architectures has resulted in orders of magnitude more logs, metrics, events, and traces. Like gravity, data attracts more data, making it increasingly difficult to move and process as it accumulates over time. More than ever, there is a need to be able to stream-process, filter, mask, transform, aggregate, analyze, and route that data to various data tier destinations optimized for specific usage.
A simple card game, extremely popular in Greece. Two teams try to collect as many cards as they can by matching cards on the table with cards on their hands, scoring points at the end of each game. Reach 21 points to win!
Spaceoff is a multiplayer space combat game. Players try to shoot each other in a 3-D world in space, in one of two teams -- red and blue. The aim of this project is to demonstrate the design of a low latency multiplayer game.
Clone of the game "Matrix-Blaster" from the movie "Tron". Teams of Light-Cycles which leave energy walls behind them try to crash each other into those walls to gain points. The game supports networking and is designed to be portable.
Extendable game server for a Linux Deathmatch. Basically, a Linux Deathmatch is a realtime hacking competition where several teams share a network and try to set up services, for which they get scores, and hack the other players.
Blade Football is a OpenGL-based football (soccer in America) game. You can play against the computer or an online opponent. For version 1 each teams consists of a single player. You take turns trying to make a goal.
Modelled after StarReach, the game features complex strategic planning without diminishing the rollicking good fun of kicking @$$ in a space ship. Think AOE2 + Xpilot. Features network, 5 races, teams, cts, a real plot, and more.
The RoboCup competition is an international event in which teams of
autonomous robots play soccer against one another. This project
provides resources for the RoboCup F180, or small-sized league.
It also provides a mechanism through which teams can c
A space battle simulation, using teams of players to control ships. Downloadable expansion packs will allow for new ships, new designs, and new missions.
NetCraft is network Real Time Strategy which is pretending to make step from medieval battlefield to more moders. Radars, long range artillery, Special teams and so on. Also most programming effort are put into battle, minimising economy to minimum.