Start building on Google Cloud with $300 in free credits. No commitment, no credit card required until you're ready to scale.
Launch your next project with $300 in free Google Cloud credits—no strings attached. Test, build, and deploy without risk. Use your credits across the entire Google Cloud platform to find what works best for your needs. After your credits are used, continue with always-free tier services. Only pay when you're ready to scale. Sign up in minutes and start exploring.
Start Free Trial
Our Free Plans just got better! | Auth0
With up to 25k MAUs and unlimited Okta connections, our Free Plan lets you focus on what you do best—building great apps.
You asked, we delivered! Auth0 is excited to expand our Free and Paid plans to include more options so you can focus on building, deploying, and scaling applications without having to worry about your security. Auth0 now, thank yourself later.
Un remake del clasico juego de pong hecho con c++ utilizando la libreria Allegro 4.2.
A remake of the clasic pong game made with c++ and Allegro game library 4.2.
Give your IT, operations, and business teams the ability to deliver exceptional services—without the complexity.
Freshservice is an intuitive, AI-powered platform that helps IT, operations, and business teams deliver exceptional service without the usual complexity. Automate repetitive tasks, resolve issues faster, and provide seamless support across the organization. From managing incidents and assets to driving smarter decisions, Freshservice makes it easy to stay efficient and scale with confidence.
It is the same age old famous ping-pong game with the touch of networking. The game could be played between between four players on a lan. The game also has two modes : against bot and against human player. The game is still under development.
Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
PSY PONG 3D, is a three dimensional Pong clone made in C, using OpenGL/GLUT. It runs on GNU/Linux, but the code should be portable enough to run on other platforms.
A 3d Pong spin off that takes the game to a whole new level. Still in very early development, it is no where near playable. all of the downloads will be mearly tests of the graphics and phyisics engine, and the input system.
2Pong is a cross-platform SDL based pong clone with one visible difference - it is played with two balls instead of one. Network game is also available.
sponge is a SDL based pong clone with enhanced features like sound "effects", an artificial intelligence (invincible), keyboard joystick/gamepad and mouse control, setup menu, graphical score display
Another clone of the known game pong. It uses SDL and is tested on Linux and Windows, but other OSes should work, too.
It has some nice graphics.
Network support will be included soon.
It is very flexible. You can configure images, sizes, speed and sh
Uninspired Software is dedicated to creating games that are fun to play.
Currently, we have SDLPong, a "purist's pong". Other games are in
development.
AirPONG will be a game system that emulates different styles of Pong-type games. AirPONG will run on Linux and Windows and is written in C/C++ using OpenGL and
the SDL library.
Peng-pong is a project to create a nice pong game in SDL with innovative rules and methods of interaction and play. Some, but not all of these innovations include multiple-ball games, multiple paddles, multiple players, and a new way of scoring one's game
GPong project intend to make a multiplayer and multi-OS pong game.
It melt C with SDL library to draw the scene and Java with JNI interface to share data with other players across the net. The java module will also interact with a database to find availa
A simple pong game. This pong game is different from the others, because the player's pad can be controlled by motion in front of a webcam (if one is avaiable).